Robust edge detection and GPU-based smoothing for extracting surface primitives from range images

被引:1
作者
Ikeda K. [1 ]
Matsunuma C. [1 ]
Masuda H. [1 ]
机构
[1] The University of Tokyo, Japan
来源
Computer-Aided Design and Applications | 2011年 / 8卷 / 04期
基金
日本学术振兴会;
关键词
Edge detection; Gpu; Point-cloud; Surface detection;
D O I
10.3722/cadaps.2011.603-616
中图分类号
学科分类号
摘要
It is important to construct 3D virtual models of man-made fields in which people work and live. Recent mid-range and long-range laser scanners can be used to acquire 3D shapes of cities, buildings, factories, heavy goods, transportation infrastructure, and so on. However, they tend to produce outliers and very noisy points near silhouettes and sharp edges of objects. This problem makes it difficult to reconstruct bounded faces. In addition, since enormous volumes of point-clouds are captured from a broad range of scenes, efficient processing methods are required. In this paper, we propose a robust edge detection method and an efficient GPU-based smoothing method for reconstructing primitive surfaces. We first calculate straight edge lines and silhouette lines from raw scanned data, and then eliminate noises and outliers by our GPU-based smoothing method for calculating surface equations. Then primitive surfaces are extracted using sharp edges, silhouette lines and surface equations. Our method is useful to robustly extract surface primitives from practical noisy pointclouds. © 2011 CAD Solutions, LLC.
引用
收藏
页码:603 / 616
页数:13
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