Interaction welding helmet system based on video see-through augmented reality

被引:0
作者
机构
来源
Guangxue Jishu | 2008年 / 6卷 / 821-824期
关键词
D O I
暂无
中图分类号
学科分类号
摘要
引用
收藏
相关论文
共 50 条
[41]   The registration algorithms for a video see-through augmented reality tabletop system - art. no. 66231M [J].
Zhang Yang ;
Zhou Ya ;
Yan Da-yuan ;
Ma Jin-tao ;
Liu Xian-peng .
INTERNATIONAL SYMPOSIUM ON PHOTOELECTRONIC DETECTION AND IMAGING 2007: IMAGE PROCESSING, 2008, 6623 :M6231-M6231
[42]   A User Study on Touch Interaction for User-Perspective Rendering in Hand-Held Video See-Through Augmented Reality [J].
Samini, Ali ;
Palmerius, Karljohan Lundin .
AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, PT II, 2016, 9769 :304-317
[43]   An online SSVEP-BCI system in an optical see-through augmented reality environment [J].
Ke, Yufeng ;
Liu, Pengxiao ;
An, Xingwei ;
Song, Xizi ;
Ming, Dong .
JOURNAL OF NEURAL ENGINEERING, 2020, 17 (01)
[44]   The Trans-Visible Navigator: A See-Through Neuronavigation System Using Augmented Reality [J].
Watanabe, Eiju ;
Satoh, Makoto ;
Konno, Takehiko ;
Hirai, Masahiro ;
Yamaguchi, Takashi .
WORLD NEUROSURGERY, 2016, 87 :399-405
[45]   Perception and Action in Peripersonal Space: a comparison between Video and Optical see-through Augmented Reality Devices [J].
Ballestin, Giorgio ;
Solari, Fabio ;
Chessa, Manuela .
ADJUNCT PROCEEDINGS OF THE 2018 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR), 2018, :184-189
[46]   Markerless Augmented Reality via Stereo Video See-Through Head-Mounted Display Device [J].
Hsieh, Chung-Hung ;
Lee, Jiann-Der .
MATHEMATICAL PROBLEMS IN ENGINEERING, 2015, 2015
[47]   Tracking registration of optical see-through augmented reality based on the Riemannian manifold constraint [J].
An, Zhe ;
Liu, Yang .
OPTICS EXPRESS, 2022, 30 (26) :46418-46434
[48]   Optical see-through HMD calibration: A stereo method validated with a video see-through system [J].
Genc, Y ;
Sauer, F ;
Wenzel, F ;
Tuceryan, M ;
Navab, N .
IEEE AND ACM INTERNATIONAL SYMPOSIUM ON AUGMENTED REALITY, PROCEEDING, 2000, :165-174
[49]   User Evaluation of See-Through Vision for Mobile Outdoor Augmented Reality [J].
Avery, Benjamin ;
Thomas, Bruce H. ;
Piekarski, Wayne .
7TH IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY 2008, PROCEEDINGS, 2008, :69-72
[50]   Control with Vergence Eye Movement in Augmented Reality See-Through Vision [J].
Wang, Zhimin ;
Zhao, Yuxin ;
Lu, Feng .
2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022), 2022, :539-540