Learning to Evaluate (Mis)information in an Online Game: Strategies Matter!

被引:1
作者
Barzilai, Sarit [1 ]
Stadtler, Marc [2 ]
机构
[1] Univ Haifa, Fac Educ, Dept Learning & Instructional Sci, Hefa, Israel
[2] Ruhr Univ Bochum, Fac Philosophy & Educ Res, Dept Educ Sci, Bochum, Germany
关键词
Digital games; Misinformation; Critical evaluation; Information literacy; METASTRATEGIC KNOWLEDGE; INFORMATION;
D O I
10.1016/j.compedu.2024.105210
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Digital games can help students learn how to cope with misinformation. However, misinformation games typically include multiple game mechanics, making it hard to identify which mechanics contribute to learning. Hence, the aim of this study was to clarify how misinformation games promote learning by examining the effects of two promising misinformation game mechanics- simulating evaluation strategies and providing explanations about the types of misinformation encountered in the game. The participants were 132 8th and 9th-grade students who played different versions of a misinformation game that either simulated evaluation strategies or did not simulate them and either included misinformation explanations or did not include them. The results indicated that simulating evaluation strategies improved sharing and accuracy discernment following the game, but providing misinformation explanations did not. Simulating evaluation strategies also led to greater awareness of corroboration and sourcing strategies, whereas misinformation explanations only supported awareness of sourcing. Structural equation modeling revealed that simulating evaluation strategies led to more accurate sharing decisions in the game and that in-game sharing accuracy mediated the effect of simulating strategies on post-game accuracy and sharing discernment. These findings advance the understanding of misinformation game design by identifying game mechanics that are conducive to learning. The findings highlight that simulating evaluation strategies in a game can help prepare learners to cope with misinformation. More research is needed to explore the effective integration of misinformation explanations into such games.
引用
收藏
页数:16
相关论文
共 80 条
[1]   Knowledge and information credibility evaluation strategies regarding COVID-19: A cross-sectional study [J].
Aharon, Anat Amit ;
Ruban, Angela ;
Dubovi, Ilana .
NURSING OUTLOOK, 2021, 69 (01) :22-31
[2]   "If This account is True, It is Most Enormously Wonderful": Interestingness-If-True and the Sharing of True and False News [J].
Altay, Sacha ;
de Araujo, Emma ;
Mercier, Hugo .
DIGITAL JOURNALISM, 2022, 10 (03) :373-394
[3]  
American Psychological Association, 2023, Using psychological science to understand and fight health misinformation: An APA consensus statement
[4]   The Role of Individual Differences in Sourcing: a Systematic Review [J].
Anmarkrud, Oistein ;
Braten, Ivar ;
Florit, Elena ;
Mason, Lucia .
EDUCATIONAL PSYCHOLOGY REVIEW, 2022, 34 (02) :749-792
[5]   Mapping learning and game mechanics for serious games analysis [J].
Arnab, Sylvester ;
Lim, Theodore ;
Carvalho, Maira B. ;
Bellotti, Francesco ;
de Freitas, Sara ;
Louchart, Sandy ;
Suttie, Neil ;
Berta, Riccardo ;
De Gloria, Alessandro .
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2015, 46 (02) :391-411
[6]   Bad News in the civics classroom: How serious gameplay fosters teenagers' ability to discern misinformation techniques [J].
Axelsson, Carl-Anton Werner ;
Nygren, Thomas ;
Roozenbeek, Jon ;
van der Linden, Sander .
JOURNAL OF RESEARCH ON TECHNOLOGY IN EDUCATION, 2024,
[7]   The Effect of Digital Game-Based Learning Interventions on Cognitive, Metacognitive, and Affective-Motivational Learning Outcomes in School: A Meta-Analysis [J].
Barz, Nathalie ;
Benick, Manuela ;
Doerrenbaecher-Ulrich, Laura ;
Perels, Franziska .
REVIEW OF EDUCATIONAL RESEARCH, 2024, 94 (02) :193-227
[8]   Misinformation Is Contagious: Middle school students learn how to evaluate and share information responsibly through a digital game [J].
Barzilai S. ;
Mor-Hagani S. ;
Abed F. ;
Tal-Savir D. ;
Goldik N. ;
Talmon I. ;
Davidow O. .
Computers and Education, 2023, 202
[9]   Reconsidering Personal Epistemology as Metacognition: A Multifaceted Approach to the Analysis of Epistemic Thinking [J].
Barzilai, Sarit ;
Zohar, Anat .
EDUCATIONAL PSYCHOLOGIST, 2014, 49 (01) :13-35
[10]   Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences [J].
Barzilai, Sarit ;
Blau, Ina .
COMPUTERS & EDUCATION, 2014, 70 :65-79