Learning three-dimensional shapes in geometry using mobile-based augmented reality

被引:1
作者
Rohendi D. [1 ]
Wihardi Y. [2 ]
机构
[1] Department of Mechanical Engineering Education, Faculty of Technology and Vocational Education, Universitas Pendidikan Indonesia (UPI)
[2] Department of Computer Science Education, Faculty of Mathematics and Sciences Education, Universitas Pendidikan Indonesia (UPI)
关键词
Augmented reality; Geometric shapes; Mobile-based; Spatial ability; Three-dimensional shape;
D O I
10.3991/ijim.v14i09.13035
中图分类号
学科分类号
摘要
Learning three-dimensional (3-D) shapes in geometry are essential to improve students' spatial abilities. However, the concept of three-dimensional shape is still considered as a difficult topic to be taught by some math teachers and to be learned by students in Indonesia. Therefore, an alternative media which can facilitate the learning process of geometry is required for teachers and students so that they can easily understand the concept. This present study attempts to implement mobile-based augmented reality (AR) as a media which can aid junior high schools' teachers and students, specifically, in comprehending the concept of three-dimensional shapes in geometry for knowing students spatial learning activities. The results of the study reveal that by using mobile-based augmented reality can increase students spatial learning activities. © 2020, International Association of Online Engineering.
引用
收藏
页码:48 / 60
页数:12
相关论文
共 32 条
[1]  
Jones K., Issues in the teaching and learning of geometry, Aspects of teaching secondary mathematics: Perspectives on practice, (2002)
[2]  
Wai J., Lubinski D., Benbow C.P., Spatial ability for STEM domains: Aligning over 50 years of cumulative psychological knowledge solidifies its importance, J. Educ. Psychol, 101, 4, pp. 817-835, (2009)
[3]  
Gittler G., Gluck J., Differential transfer of learning: Effects of instruction in descriptive geometry on spatial test performance, J. Geometry and Graphics, 2, 1, pp. 71-84, (1998)
[4]  
Liao Y.-T., Yu C.-H., Wu C.-C., Learning Geometry with Augmented Reality to Enhance Spatial Ability, 2015 International Conference on Learning and Teaching in Computing and Engineering, pp. 221-222, (2015)
[5]  
Adolphus T., Problems of Teaching and Learning of Geometry in Secondary Schools in Rivers State, Nigeria, Internationa Journal of Emerging Sciences, 1, 2, (2011)
[6]  
Baytiyeh H., Students' Use of Mobile Technologies, Int. J. Inf. Commun. Technol. Educ, 1, pp. 73-85, (2018)
[7]  
Wahyudin Y., Wihardi A.A., Implementation of cyber-blog system to improving concept understanding in algorithm for students, 2015 International Conference on Science in Information Technology (ICSITech), pp. 100-105, (2015)
[8]  
Dalim C.S.C., Dey A., Piumsomboon T., Billinghurst M., Sunar S., TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-Native Children, 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), pp. 82-86, (2016)
[9]  
Alkhateeb M.A., Al-Duwairi A.M., The Effect of Using Mobile Applications (GeoGebra and Sketchpad) on the Students' Achievement, 14, 3, pp. 523-533, (2019)
[10]  
Schmalstieg D., Systeme I., Geometry Education with Augmented Reality, Technology, (2004)