共 100 条
[51]
Lasecki W.S., Miller C.D., Bigham J.P., Warping time for more effective real-time crowdsourcing, Proceedings of the 31st Annual ACM Conference on Human Factors in Computing Systems, CHI 2013, pp. 2033-2036, (2013)
[52]
Lasecki W.S., Gordon M., Koutra D., Jung M.F., Dow S.P., Bigham J.P., Glance: Rapidly coding behavioral video with the crowd, Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, UIST '14, pp. 551-562, (2014)
[53]
Lasecki W.S., Homan C., Bigham J.P., Architecting realtime crowd-powered systems, Human Computation Journal, (2014)
[54]
Lasecki W.S., Kushalnagar R., Bigham J.P., Helping students keep up with real-time captions by pausing and highlighting, Proceedings of the 11th Web for All Conference, W4A '14, pp. 391-398, (2014)
[55]
Lasecki W.S., Kim J., Rafter N., Sen O., Bigham J.P., Bernstein M.S., Apparition: Crowdsourced user interfaces that come to life as you sketch them, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, CHI '15, (2015)
[56]
Lazar J., Dudley-Sponaugle A., Greenidge K.-D., Improving web accessibility: A study of webmaster perceptions, Computers in Human Behavior, 20, 2, pp. 269-288, (2004)
[57]
Lazar J., Allen A., Kleinman J., Malarkey C., What frustrates screen reader users on the web: A study of 100 blind users, International Journal of Human-Computer Interaction, 22, 3, pp. 247-269, (2007)
[58]
Ling K., Beenen G., Ludford P., Wang X., Chang K., Li X., Cosley D., Frankowski D., Terveen L., Rashid A.M., Et al., Using social psychology to motivate contributions to online communities, Journal of Computer-Mediated Communication, 10, 4, (2005)
[59]
Little G., Chilton L.B., Goldman M., Miller R.C., Turkit: Human computation algorithms on mechanical turk, Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, UIST '10, pp. 57-66, (2010)
[60]
Loomis J.M., Golledge R.G., Klatzky R.L., Navigation system for the blind: Auditory display modes and guidance, Presence: Teleoperators and Virtual Environments, 7, 2, pp. 193-203, (1998)