Virtual Reality Game for Introducing Pencak Silat

被引:0
作者
Sampurna J. [1 ,3 ]
Istiono W. [2 ]
Suryadibrata A. [1 ,3 ]
机构
[1] Suryadibrata Universitas Multimedia Nusantara, Jakarta
来源
Sampurna, Jansen | 1600年 / International Association of Online Engineering卷 / 15期
关键词
Game; HMSAM; Martial Arts; Pencak Silat; Virtual Reality;
D O I
10.3991/IJIM.V15I01.17679
中图分类号
学科分类号
摘要
The culture of the Indonesians is truly diverse and widely known by the worldwide community. One of the cultures is the martial art called pencak silat. Pencak silat is considered as a martial art because each movement includes art. There are many Indonesians pay less attention to this martial art. Therefore, in this paper, we try to create media to introduce pencak silat. One of the media that can be used is a rhythm game with virtual reality technology. A virtual reality rhythm game is played by hitting the incoming object according to the song being played. The player can hit that object by using pencak silat's movement corresponding to the incoming object. The movements used in this game are "pukulan lurus", "pukulan sangkal", "tebangan", and "dobrakan". We evaluate this game by using Hedonic-Motivation System Adoption Model or HMSAM modeling to determine the player's satisfaction level. The behavioral intention to use and immersion obtained using HMSAM is 78.61% and 77%, respectively. © 2021. All Rights Reserved.
引用
收藏
页码:199 / 207
页数:8
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