Current Status and Prospect of Research on Modeling and Rendering Techniques for Realistic Materials

被引:0
作者
Tao, Chengzhi [1 ]
Sun, Qi [1 ]
Guo, Jie [1 ]
Yuan, Junping [1 ]
Zhou, Chengxi [1 ]
He, Xueyan [1 ]
Fan, Zhimin [1 ]
Shi, Pengcheng [1 ]
Guo, Yanwen [1 ]
机构
[1] State Key Laboratory for Novel Software Technology, Nanjing University, Nanjing
来源
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics | 2024年 / 36卷 / 08期
关键词
cloth rendering; hair/fur rendering; importance sampling; material; realistic rendering; skin rendering; surface microstructure; texture prefiltering;
D O I
10.3724/SP.J.1089.2024.2024-00145
中图分类号
学科分类号
摘要
In the composition of virtual scenes, besides three-dimensional geometric models, the most important element is the appearance of object surfaces. Physically-based modeling and realistic rendering of materials are crucial means to ensure the realism of virtual scenes. However, due to the diversity and complexity of real-world material appearance, research on realistic materials has been a hot and challenging topic in the field of computer graphics. In this paper, we summarize numerous relevant works on material appearance, categorizing them into two main aspects: appearance modeling and realistic rendering of materials. Furthermore, material models are divided into two major categories: general material models with board representational space and special material models tailored for materials such as hair and fabric. Material rendering methods are also classified into two types: point-sampling optimization for offline rendering and material pre-filtering for real-time rendering. Finally, three potential directions for material research are pointed out: neural network materials, wave optics materials and a unified standard of material, providing insights for future research in this field. © 2024 Institute of Computing Technology. All rights reserved.
引用
收藏
页码:1131 / 1154
页数:23
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