共 44 条
[31]
Palloff R., Pratt K., Building Learning Communities in Cyberspace: Effective Strategies for the Online Classroom, (1999)
[32]
Ploch D.H., Ordinal measures of association and the general linear model, Measurement in the Social Sciences, pp. 343-368, (1974)
[33]
Plucker J.A., Beghetto R.A., Dow G.T., Why isn't creativity more important to educational psychologists? Potentials, pitfalls, and future directions in creativity research, Educational Psychologist, 39, 2, pp. 83-96, (2004)
[34]
Poetz M.K., Schreier M., The value of crowdsourcing: Can users really compete with professionals in generating new product ideas?, Journal of Product Innovation Management
[35]
Preece J., Online Communities - Designing Usability, Supporting Sociability, (2000)
[36]
Rogers J., Communities of practice: A framework for fostering coherence in virtual learning communities, Educational Technology and Society, 3, 3, pp. 384-392, (2000)
[37]
Ryan D.W., Bernard H.R., Data management and analysis methods, Handbook of Qualitative Research, pp. 769-802, (2000)
[38]
Siegel S., Castellan N.J., Non Parametric Statistics for the Behavioral Sciences, (1988)
[39]
Squire K., Johnson C., Supporting distributed communities of practice with interactive television, Educational Technology Research and Development, 48, 1, pp. 23-43, (2000)
[40]
Tarmizi H., De Vreede G.J., A facilitation task taxonomy for communities of practice, Proceedings of the 11th Americas Conference on Information Systems 2005, pp. 3545-3554, (2005)