XRCoding: introducing computational thinking and coding in a gamified eXtended reality

被引:0
作者
Gerini, Lorenzo [1 ]
Delzanno, Giorgio [1 ]
Guerrini, Giovanna [1 ]
Solari, Fabio [1 ]
Chessa, Manuela [1 ]
机构
[1] Univ Genoa, Dept Informat Bioengn Robot & Syst Engn, Genoa, Italy
关键词
Virtual reality; eXtended reality; Passive haptic; Computational thinking; Coding; INTRINSIC MOTIVATION; GAMIFICATION;
D O I
10.1007/s11219-024-09700-5
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Gamification, the integration of game design elements into non-game contexts, has emerged as a promising strategy to enhance engagement and enjoyment in various activities. In parallel, advancements in Virtual Reality (VR) have expanded possibilities for immersive experiences, particularly in learning and training scenarios. This paper introduces XRCoding, a gamified immersive coding system that merges VR and passive haptic technologies with standard block coding approaches. XRCoding aims to enhance the user experience of block coding, particularly in educational settings, by providing intuitive interfaces and engaging activities. Building upon previous research on gamification, VR, and tangible programming, XRCoding offers a novel approach to teaching computational thinking and coding concepts. The paper presents the design and implementation of XRCoding, detailing its components and features. Furthermore, an experimental study is conducted to evaluate the effectiveness of XRCoding in enhancing user experience compared to traditional desktop block coding systems. Results indicate that XRCoding offers a more engaging and immersive experience, contributing to the ongoing exploration of immersive technologies and gamification in educational and training settings.
引用
收藏
页数:30
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