共 110 条
[1]
Abadie A., Difference-in-Difference Estimators, Microeconometrics, (2010)
[2]
Althoff T., Jindal P., Leskovec J., Online Actions with Offline Impact: How Online Social Networks Influence Online and Offline User Behavior, Proceedings of the Tenth ACM International Conference on Web Search and Data Mining (, (2017)
[3]
Altmeyer M., Lessel P., Schubhan M., Hnatovskiy V., Kruger A., Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms, Proceedings of the Annual Symposium on Computer-Human Interaction in Play (Barcelona, Spain) (CHI PLAY’19), (2019)
[4]
Anderson A., Huttenlocher D., Kleinberg J., Leskovec J., Discovering Value from Community Activity on Focused Question Answering Sites: A Case Study of Stack Overflow, Proceedings of the 18th ACM SIGKDD International Conference on Knowledge Discovery and Data Mining (Beijing, China) (KDD’12), (2012)
[5]
Anderson A., Huttenlocher D., Kleinberg J., Leskovec J., Steering User Behavior with Badges, Proceedings of the 22nd International Conference on World Wide Web (Rio de Janeiro, Brazil) (WWW’13), (2013)
[6]
Anderson A., Maystre L., Anderson I., Mehrotra R., Lalmas M., Algorithmic Effects on the Diversity of Consumption on Spotify, Proceedings of The Web Conference 2020 (Taipei, Taiwan) (WWW’20), (2020)
[7]
Andrade F.R.H., Mizoguchi R., Isotani S., The Bright and Dark Sides of Gamification, Intelligent Tutoring Systems, (2016)
[8]
Angrist J.D., Pischke J.-S., Mostly harmless econometrics, (2008)
[9]
Babinec P., Srba I., Education-Specific Tag Recommendation in CQA Systems, Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization (Bratislava, Slovakia) (UMAP’17), (2017)
[10]
Bachschi T., Hannak A., Lemmerich F., Wachs J., From Asking to Answering: Getting More Involved on Stack Overflow, (2020)

