Proposal of the promotional video design model of culture contents, using 3D image moving technique: Applying the augmented reality and E-museum concepts

被引:1
作者
Choi, Ga Ram [1 ]
Choi, Hak Hyun [1 ]
机构
[1] Department of Contents Design, Seoul Women's University, 621 Hwarang-ro, Nowon-gu, Seoul
来源
International Journal of Smart Home | 2014年 / 8卷 / 06期
关键词
Augmented reality; Digital overlay; E-museum; User interaction;
D O I
10.14257/ijsh.2014.8.6.11
中图分类号
学科分类号
摘要
This study is about the new expressive techniques for promotional videos for culture contents and aims to propose a new design model for making effective promotional videos using augmented reality technology and E-museum concepts. Augmented reality is one of the up-rising intelligent information technology, but has been barely used for promotional videos. However the technology enables the interaction between physical objects in the real world and virtual image though digital devices. Augmented reality opens the door for connecting real and virtual world, and invites humans to the virtual environment. There are growing numbers attempt to move off-line culture contents into on-line space. Considering the connection between culture contents and digital environment, more studies about the convergence is necessary in the cultural-art industry, especially for marketing business. Therefore, this study aims to take a brief look at augmented reality technology, and proposes the new experimental model and expressive techniques for cultural-art organizations' promotional video, which set the experiential learning environment, and enables consumers to take contents actively. © 2014 SERSC.
引用
收藏
页码:107 / 118
页数:11
相关论文
共 12 条
[1]  
Starner T., Mann S., Rhodes B., Levine J., Healey J., Kirsch D., Pentland A., Augmented reality through wearable computing, Presence: Teleoperators and Virtual Environments, 6, 4, pp. 386-398, (1997)
[2]  
Wellner P., Mackay W., Gold R., Computer Augmented Environments: Back to the real world, Communications of the ACM, 36, 7, pp. 24-26, (1993)
[3]  
Milgram P., Takemura H., Utsumi A., Kishino F., Augmented reality: A class of displays on the reality-virtuality continuum. In Photonics for Industrial Applications, International Society for Optics and Photonics, pp. 282-292, (1995)
[4]  
Azuma R.T., A survey of augmented reality, Presence: Teleoperators and Virtual Environments, 6, 4, pp. 355-385, (1997)
[5]  
Azuma R., Baillot Y., Behringer R., Feiner S., Julier S., MacIntyre B., Recent advances in augmented reality, Computer Graphics and Applications, IEEE, 21, 6, pp. 34-47, (2001)
[6]  
Mann S., Mediated reality with implementations for everyday life, 6, (2002)
[7]  
Sanni S., Theory and applications of marker-based augmented reality, (2012)
[8]  
Virtual Reality & Augmented Reality Market Forecast by Product, (2011)
[9]  
Mackay W.E., Augmented reality: linking real and virtual worlds: a new paradigm for interacting with computers, Proceedings of the working conference on Advanced visual interfaces ACM, pp. 13-21, (1998)
[10]  
Damala A., Marchal I., Houlier P., Merging augmented reality based features in mobile multimedia museum guides, Proceedings of the XXI International CIPA Symposium, pp. 259-264, (2007)