Smoke simulation is an interesting topic in computer graphics these days. The realistic rendering of smoke scene is one of the most challenging tasks in fluid dynamics of computer graphics. Smoke simulation rendering is based on basics particle system. In this paper, our proposed method based on FDS's (Fire Dynamic Simulation) output the result of the Excel file which improves DirectX for effective smoke and fire model. Using Excel file coordinates to DirectX particle system, and changes the original particle systems coordinates value. After computing the coordinates of particle moving location and boundary the flow simulation's real world smoke fluid mechanism of fluid dynamics. Recent game engine computer graphic developers usually control resources focused on smoke visualization and fire model. In this paper, we focused on smoke location boundary. The proposed method can change smoke particles more accurately and efficiently than the rendering is implemented by making smoke particles after putting the coordinates form FDS into DirectX Experiment result shows that 500 million particles have 5~8% performance improvement, and gives neutrality and reality to user's view.