Optimal data allocation and fairness for online games

被引:3
|
作者
机构
[1] Department of Computer and Information Science, Seikei University, Musashino-shi Tokyo
来源
Kohana, M. (kohana@st.seikei.ac.jp) | 1600年 / Inderscience Enterprises Ltd., 29, route de Pre-Bois, Case Postale 856, CH-1215 Geneva 15, CH-1215, Switzerland卷 / 05期
关键词
Data allocations; Fairness; Load balancing; Online games; Optimisation; Web-based application;
D O I
10.1504/IJGUC.2014.062925
中图分类号
学科分类号
摘要
In our previous work, we proposed a load distribution technique and a dynamic data reallocation method for web-based Multiplayer Online Role-Playing Game (MORPG) systems. Our proposed approach reduced the average server latency for game players. However, latency values varied widely resulting in some game players gaining an advantage over others. In this paper, we deal with data allocation and consider latency fairness in the form of a combinational optimisation problem. We develop an optimisation model in which the objective function minimises the differences in latency values and we solve instances from this model using an exact algorithm. Our model improved latency fairness and more stable server loads than the previous data reallocation method. Furthermore, it provides more stable gameplay using ten web servers instead of five. Copyright © 2014 Inderscience Enterprises Ltd.
引用
收藏
页码:183 / 189
页数:6
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