Implementation of a digital game-based learning environment for elementary education

被引:0
作者
Ramirez C.G.R. [1 ]
Almonte J.B. [1 ]
Tugade R.R. [1 ]
Atienza R.O. [1 ]
机构
[1] Electrical and Electronics Engineering Institute, University of the Philippines-Diliman, Quezon City
来源
ICETC 2010 - 2010 2nd International Conference on Education Technology and Computer | 2010年 / 4卷
关键词
Education; Educational rechnology; Games; Science;
D O I
10.1109/ICETC.2010.5529699
中图分类号
学科分类号
摘要
Video games have gained high popularity nowadays that researchers have taken an interest in its use as an educational medium. Based on previous studies on educational game development, the project has developed video games for mobile handheld devices that cover Grade 6 Philippine Educational System - Science curriculum topics. It aims to serve as a supplement to the student to further augment what they have learned inside the classroom and be able to use it in practical applications. It aims to offer aid for topics that are difficult to learn by students or difficult to teach for educators. Moreover, it aims to harvest the student́s self motivation and engagement demonstrated in computer games and channel it to a more productive activity which, in this case, curriculum-based education. The games were developed using an Apple I Pod Touch as mobile platform plus a game framework to foster rapid prototyping. Testing was done in two phases. The first was a functionality test on the game framework to verify that all components work as intended. The second phase was a qualitative testing not only to identify areas of the game that need to be improved, but also the overall perception and acceptance of the game among target players. Moreover, the project investigated the critical elements of an educational game design based from the test results in order to improve the framework for future development of educational games. From the test results, it was found out that the qualitative evaluations of the created games were higher than expected. All of the students that participated enjoyed playing the games, even though most of them did not finish it completely. Interviews with the players showed that they were very much interested in learning through games and were even excited about the idea of having games integrated into their educational curriculum rather than listening to classroom lectures. © 2010 IEEE.
引用
收藏
页码:V4208 / V4212
页数:4
相关论文
共 50 条
  • [41] Effects of performance goal orientations on learning performance and in-game performance in digital game-based learning
    Yang, Jie Chi
    Chung, Ching-Jung
    Chen, Mei-Shan
    JOURNAL OF COMPUTER ASSISTED LEARNING, 2022, 38 (02) : 422 - 439
  • [42] Playing it right: Empirical validation of the Gamertype scale for game-based learning in higher education
    Prieto-Andreu, Joel-Manuel
    Moreno-Ger, Pablo
    REVISTA ESPANOLA DE PEDAGOGIA, 2024, 82 (288):
  • [43] A scoping review of digital game-based technology on English language learning
    Xu, Zhihong
    Chen, Zhuo
    Eutsler, Lauren
    Geng, Zihan
    Kogut, Ashlynn
    ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2020, 68 (03): : 877 - 904
  • [44] Development of an Interactive Game-Based Learning Environment to Teach Data Mining
    Cengiz, Mehmet
    Birant, Kokten Ulas
    Yildirim, Pelin
    Birant, Derya
    INTERNATIONAL JOURNAL OF ENGINEERING EDUCATION, 2017, 33 (05) : 1598 - 1617
  • [45] Digital Defenders Computer Security Literacy via Game-Based Learning
    Tioh, Jin-Ning
    Mina, Mani
    FRONTIERS IN EDUCATION CONFERENCE (FIE), 2015, 2015, : 874 - 878
  • [46] THE IMPACT OF INTEGRATING A GAME-BASED LEARNING ENVIRONMENT IN CLASSROOMS ON ACHIEVEMENT AND MOTIVATION
    Nietfeld, John L.
    INTED2016: 10TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2016, : 4525 - 4530
  • [47] Self-Regulation and Gender Within a Game-Based Learning Environment
    Nietfeld, John L.
    Shores, Lucy R.
    Hoffmann, Kristin F.
    JOURNAL OF EDUCATIONAL PSYCHOLOGY, 2014, 106 (04) : 961 - 973
  • [48] Game-based learning and Gamification to improve skills in early years education
    Lamrani, Rachid
    Abdelwahed, El Hassan
    COMPUTER SCIENCE AND INFORMATION SYSTEMS, 2020, 17 (01) : 339 - 356
  • [49] RETRACTED: Using the Concept of Game-Based Learning in Education (Retracted Article)
    Liu, Zi-Yu
    Shaikh, Zaffar Ahmed
    Gazizova, Farida
    INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2020, 15 (14) : 53 - 64
  • [50] What increases learning retention: employing the prediction-observation-explanation learning strategy in digital game-based learning
    Yang, Kai-Hsiang
    Chen, Hsiao-Hua
    INTERACTIVE LEARNING ENVIRONMENTS, 2023, 31 (06) : 3898 - 3913