共 51 条
[1]
Bailenson J.N., Yee N., Virtual interpersonal touch: a review, PsyCh J., 6, 2, pp. 69-86, (2008)
[2]
Bailey J.D., Blackmore K.L., Gender and the perception of emotions in avatars, Proceedings of the Australasian Computer Science Week Multiconference (ACSW '17), pp. 1-8, (2017)
[3]
Bansal G., Zahedi F.M., Gefen D., The impact of personal dispositions on information sensitivity, privacy concern, and trust in disclosing health information online, Decis. Support Syst., 49, 2, pp. 138-150, (2010)
[4]
Belk R.W., Extended self in a digital world, J. Consum. Res., 40, 3, pp. 477-500, (2013)
[5]
Bente G., Eschenburg F., Aelker L., Effects of simulated gaze on social presence, person perception and personality attribution in avatar-mediated communication, Presence 2007: Proceedings of the 10th Annual International Workshop on Presence, pp. 207-214, (2007)
[6]
Blascovich J., Loomis J., Beall A.C., Swinth K.R., Immersive virtual environment technology as a methodological tool for social psychology, Psychol. Inq., 13, 2, pp. 103-124, (2002)
[7]
Bligard L.-O., Osvalder A.-L., Enhanced cognitive walkthrough: development of the cognitive walkthrough method to better predict, identify, and present usability problems, Adv. in Hum.-Comp. Int, 4, (2013)
[8]
Bower M., Lee M.J.W., Dalgarno B., Collaborative virtual environments for education and training: an insight into users' experiences, Educ. Technol. Soc., 23, 3, pp. 99-114, (2020)
[9]
Braguez J., Braguez M., Moreira S., Et al., The possibilities of changes in learning experiences with Metaverse, Proc. Comput. Sci., 219, pp. 504-511, (2023)
[10]
Casanueva J., Blake E., The effects of avatars on co-presence in a collaborative virtual environment, Annual Conference on South African Institute of Computer Scientists and Information Technologists, pp. 19-28, (2001)