Enhancing interaction in virtual-real architectural environments: A comparative analysis of generative AI-driven reality approaches

被引:4
作者
Chen, Xinxing [1 ]
Gao, Weizhi [1 ]
Chu, Yingnan [1 ]
Song, Yehao [1 ]
机构
[1] Tsinghua Univ, Sch Architecture, Beijing, Peoples R China
关键词
Mixed reality; Generative AI; Computational design; Architectural environments;
D O I
10.1016/j.buildenv.2024.112113
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
The architectural environment is expanding into digital, virtual, and informational dimensions, introducing challenges in virtual-real space interaction. Traditional design methods struggle with real-time interaction, integration with existing workflows, and rapid space modification. To address these issues, we present a generative design method that enables symbiotic interaction between virtual and real spaces using Mixed Reality (MR) and Generative Artificial Intelligence (AI) technologies. We developed two approaches: one using the Rhino modeling platform and the other based on the Unity3D game engine, tailored to different application needs. User experience testing in exhibition, leisure, and residential spaces evaluated our method's effectiveness. Results showed significant improvements in design flexibility, interactive efficiency, and user satisfaction. In the exhibition scenario, the Unity3D-based method excelled in rapid design modifications and immersive experiences. Questionnaire data indicated that MR offers good visual comfort and higher immersion than VR, effectively supporting architects in interface and scale design. Clustering analysis of participants' position and gaze data revealed diverse behavioral patterns in the virtual-physical exhibition space, providing insights for optimizing spatial layouts and interaction methods. Our findings suggest that the generative AI-driven MR method simplifies traditional design processes by enabling real-time modification and interaction with spatial interfaces through simple verbal and motion interactions. This approach streamlines workflows by reducing steps like measuring, modeling, and rendering, while enhancing user engagement and creativity. Overall, this method offers new possibilities for experiential exhibition and architectural design, contributing to future environments where virtual and real spaces coexist seamlessly.
引用
收藏
页数:12
相关论文
共 32 条
[1]  
Ambrosini L., 2023, Coding Architecture: Designing Toolkits, Workflows, Industry, P3
[2]   Ontology for experimentation of human-building interactions using virtual reality [J].
Chokwitthaya, Chanachok ;
Zhu, Yimin ;
Lu, Weizhuo .
ADVANCED ENGINEERING INFORMATICS, 2023, 55
[3]   The logic of small samples in interview-based qualitative research [J].
Crouch, Mira ;
McKenzie, Heather .
SOCIAL SCIENCE INFORMATION SUR LES SCIENCES SOCIALES, 2006, 45 (04) :483-499
[4]   Enhancing Public Engagement in Architectural Design: A Comparative Analysis of Advanced Virtual Reality Approaches in Building Information Modeling and Gamification Techniques [J].
Ehab, Ahmed ;
Burnett, Gary ;
Heath, Tim .
BUILDINGS, 2023, 13 (05)
[5]   Evaluating the Microsoft HoloLens through an augmented reality assembly application [J].
Evans, Gabriel ;
Miller, Jack ;
Pena, Mariangely Iglesias ;
MacAllister, Anastacia ;
Winer, Eliot .
DEGRADED ENVIRONMENTS: SENSING, PROCESSING, AND DISPLAY 2017, 2017, 10197
[6]  
Ghimire P, 2023, Arxiv, DOI arXiv:2310.04427
[7]   Virtual reality space in architectural design education: Learning effect of scale feeling [J].
Hou, Ning ;
Nishina, Daisaku ;
Sugita, So ;
Jiang, Rui ;
Kindaichi, Sayaka ;
Oishi, Hiroshi ;
Shimizu, Akihiro .
BUILDING AND ENVIRONMENT, 2024, 248
[8]  
Hu Yongquan, 2023, 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), P441, DOI 10.1109/ISMAR-Adjunct60411.2023.00095
[9]   Quantification of visual thermal perception changes in a wooden interior environment using physiological responses and immersive virtual environment [J].
Kim, Sungeun ;
Yun, Beom Yeol ;
Choi, Ji Yong ;
Kim, Young Uk ;
Kim, Sumin .
BUILDING AND ENVIRONMENT, 2023, 240
[10]   Development and application of an experimental framework for the use of virtual reality to assess building users' productivity, comfort, and adaptive-behaviour [J].
Latini, Arianna ;
Di Giuseppe, Elisa ;
D'Orazio, Marco .
JOURNAL OF BUILDING ENGINEERING, 2023, 70