Interactive Theater Experience Design Based on Image Recognition in Virtual Reality Environments

被引:0
|
作者
Cai, Xiaomu [1 ]
Wang, Ziqiao [2 ]
机构
[1] Yanbian Univ, Coll Arts, Yanji 133000, Peoples R China
[2] Yanbian Univ, Acad Affairs Off, Yanji 133000, Peoples R China
关键词
Virtual Reality (VR); interactive theater; image recognition; adaptive initial contour; saliency detection;
D O I
10.18280/ts.410524
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
With the advancement of Virtual Reality (VR) technology, Ainteractive theater has gained increasing attention as an emerging art form. VR environments provide audiences with immersive experiences, allowing them not only to observe but also to influence the narrative progression. However, existing research primarily focuses on static scenes and simple interaction mechanisms, lacking real-time analysis of dynamic user behavior, which limits engagement and the quality of the experience. Moreover, traditional image recognition techniques often fall short inAaccuracy and real-time performance when handling complex scenes, making them insufficient for the evolving demands of interactive theater. Therefore, exploring interactive theater experience design based on image recognition-particularly with adaptive initial contouring and saliency detection-becomes crucial. This study aims to enhance the user experience in interactive theater through two main components. First, it investigates adaptive initial contouring of VR images in interactive theater to enable personalized user interactions. Second, it employs superpixel-based contour-aware methods for saliency detection in VR images, aiming to improve the efficiency and accuracy of visual content recognition. Through these studies, this research seeks to provide new technical support and theoretical foundations for creating interactive theater in VR, driving further advancements in the field.
引用
收藏
页码:2507 / 2515
页数:9
相关论文
共 50 条
  • [21] A Novel Interactive Method of Virtual Reality System Based on Hand Gesture Recognition
    Zhao, Shuying
    Tan, Wenjun
    Wu, Chengdong
    Liu, Chunjiang
    Wen, Shiguang
    CCDC 2009: 21ST CHINESE CONTROL AND DECISION CONFERENCE, VOLS 1-6, PROCEEDINGS, 2009, : 5879 - +
  • [22] Gesture interactive recognition method of moving equipment based on virtual reality technology
    Shen Y.
    International Journal of Product Development, 2023, 27 (1-2) : 15 - 27
  • [23] The Design of a Virtual Prototyping System for Authoring Interactive Virtual Reality Environments From Real-World Scans
    Ipsita, Ananya
    Duan, Runlin
    Li, Hao
    Chidambaram, Subramanian
    Cao, Yuanzhi
    Liu, Min
    Quinn, Alex
    Ramani, Karthik
    JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING, 2024, 24 (03)
  • [24] Virtual Reality Immersive Interactive Design Based on Big Data Technology
    Wang, Yang
    20TH INT CONF ON UBIQUITOUS COMP AND COMMUNICAT (IUCC) / 20TH INT CONF ON COMP AND INFORMATION TECHNOLOGY (CIT) / 4TH INT CONF ON DATA SCIENCE AND COMPUTATIONAL INTELLIGENCE (DSCI) / 11TH INT CONF ON SMART COMPUTING, NETWORKING, AND SERV (SMARTCNS), 2021, : 436 - 444
  • [25] Interactive Design of Museum Display Space Based on Virtual and Reality Technology
    Li, Manqi
    Wang, Guohua
    Fu, Xiao
    Ren, Lili
    WIRELESS COMMUNICATIONS & MOBILE COMPUTING, 2022, 2022
  • [26] Design and Analysis of an Interactive MOOC Teaching System Based on Virtual Reality
    Zhang, Yongfei
    Chen, Jianshu
    Miao, Dan
    Zhang, Chen
    INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2018, 13 (07) : 111 - 123
  • [27] Optimization of Virtual Reality in Brand Identity Design and Visual Recognition based on Image Fusion and Text Assistance
    Zhang X.
    Li X.
    Computer-Aided Design and Applications, 2023, 20 (S13): : 136 - 148
  • [28] The design space of dynamic interactive virtual environments
    Kristopher J. Blom
    Steffi Beckhaus
    Virtual Reality, 2014, 18 : 101 - 116
  • [29] The design space of dynamic interactive virtual environments
    Blom, Kristopher J.
    Beckhaus, Steffi
    VIRTUAL REALITY, 2014, 18 (02) : 101 - 116
  • [30] Evaluating the viewer experience of interactive virtual reality movies
    Carpio, Rudy
    Baumann, Oliver
    Birt, James
    VIRTUAL REALITY, 2023, 27 (04) : 3181 - 3190