Diverse Perspectives: An Inclusive Serious Game for (International) Students

被引:0
作者
Peters Rit, Geertje [1 ]
Volk, Anja [1 ]
Hauptmann, Hanna [1 ]
机构
[1] Utrecht University, Utrecht
关键词
diversity; human computer interaction; inclusion; serious games;
D O I
10.1145/3677067
中图分类号
学科分类号
摘要
Universities have increasingly diverse student populations. While a greater variety of students' backgrounds, skills and abilities exist, this does not necessarily mean they have more inclusive interactions. A lack of inclusive interactions can cause negative biases against people who are different from oneself. One strategy to mitigate bias is exposure to situations where students encounter social dilemmas with others and are stimulated to reflect on their interactions. These experiences could be simulated within a serious game as a safe learning environment. Moreover, serious games allow the player to broaden their mental perspective by showing the world through the eyes of others. This paper presents the design and evaluation of the serious game called Diverse Perspectives. This visual novel with multiple endings captures social dilemmas and allows the player to view them from a different angle through perspective switches. We evaluate Diverse Perspectives with quantitative (N = 32) and qualitative measures on attitude towards diversity and gaming experience measured with the Shortened Version of the Miville-Guzman Universality-Diversity Scale and the Game Experience Questionnaire. Participants indicate they find the perspective switch helpful as it creates an understanding of the other person's view. © 2024 ACM.
引用
收藏
相关论文
共 50 条
  • [31] An Engaging Serious Game that Strengthens High School Students' Understanding of the Periodic Table
    Bjorner, Thomas
    Blume, Nick B.
    Frederiksen, Nicolaj J. D.
    Hjort, Victor S.
    Morck, Amalie F. H.
    Petersen, Martin O.
    GAMES AND LEARNING ALLIANCE, GALA 2023, 2024, 14475 : 3 - 12
  • [32] The effect of a serious game on empathy and prejudice of psychology students towards persons with disabilities
    Olivier, Linda
    Sterkenburg, Paula
    van Rensburg, Esme
    AFRICAN JOURNAL OF DISABILITY, 2019, 8
  • [33] Kokori a Serious Game. The Prospect of Students to a Proposal for Innovative Learning.
    Luisa Bossolasco, Maria
    Judith Enrico, Roxana
    Adriana Casanova, Beatriz
    Elizabeth Enrico, Eugenia
    RED-REVISTA DE EDUCACION A DISTANCIA, 2015, (45):
  • [34] THE USE OF A SERIOUS GAME AND ACADEMIC PERFORMANCE OF UNDERGRADUATE ACCOUNTING STUDENTS: AN EMPIRICAL ANALYSIS
    Malaquias, Rodrigo Fernandes
    de Oliveira Malaquias, Fernanda Francielle
    Borges Junior, Dermeval M.
    Zambra, Pablo
    TURKISH ONLINE JOURNAL OF DISTANCE EDUCATION, 2018, 19 (02): : 117 - 127
  • [35] Extending the Terrain of Inclusive Education in the Classroom to the Field: International Students on Placement
    Harrison, Gai
    Ip, Regine
    SOCIAL WORK EDUCATION, 2013, 32 (02) : 230 - 243
  • [36] SUCCESSFUL STUDENTS WHO ARE DEAF OR HARD OF HEARING AND CULTURALLY AND/OR LINGUISTICALLY DIVERSE IN INCLUSIVE SETTINGS
    Ayantoye, Catherine Adekemi
    Luckner, John L.
    AMERICAN ANNALS OF THE DEAF, 2016, 160 (05) : 453 - 466
  • [37] Editorial: Inclusive Media Literacy Education for Diverse Societies
    Bozdag, Cigdem
    Neag, Annamaria
    Leurs, Koen
    MEDIA AND COMMUNICATION, 2022, 10 (04): : 248 - 255
  • [38] Serious game evaluation as a meta-game
    Hall, Lynne
    Jones, Susan Jane
    Aylett, Ruth
    Hall, Marc
    Tazzyman, Sarah
    Paiva, Ana
    Humphries, Lynne
    INTERACTIVE TECHNOLOGY AND SMART EDUCATION, 2013, 10 (02) : 130 - +
  • [39] Country Music Education for Diverse and Inclusive Music Classrooms
    Bates, Vincent C.
    Gossett, Jason B.
    Stimeling, Travis
    MUSIC EDUCATORS JOURNAL, 2020, 107 (02) : 28 - 34
  • [40] Correcting the Narrative Toward More Diverse & Inclusive Institutions
    Dean, Lorraine T.
    AMERICAN JOURNAL OF EPIDEMIOLOGY, 2023, 192 (12) : 1933 - 1936