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- [22] Serious Game Design: Motivating Students through a Balance of Fun and Learning 2013 5TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES), 2013,
- [23] A Serious Game Designed for Senior High School Students Chemistry Study 2013 IEEE INTERNATIONAL GAMES INNOVATION CONFERENCE (IGIC), 2013, : 236 - 240
- [24] Developing an adaptive serious game based on students' bio-feedback 2015 6TH INTERNATIONAL CONFERENCE ON INFORMATION, INTELLIGENCE, SYSTEMS AND APPLICATIONS (IISA), 2015,
- [25] Doctraining Mobile: A Serious Game for Medical Students Training in Clinical Cases PROCEEDINGS OF THE 10TH EURO-AMERICAN CONFERENCE ON TELEMATICS AND INFORMATION SYSTEMS (EATIS 2020), 2020,
- [26] Understanding students? engagement with a Serious Game to learn English: A sociocultural perspective INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2022, 9 (04): : 137 - 152
- [28] How diverse and inclusive are policy process theories? POLICY AND POLITICS, 2022, 50 (01): : 21 - 42
- [30] "PLANTS VS ZOMBIES" - STUDENTS' EXPERIENCES WITH AN IN-HOUSE PHARMACY SERIOUS GAME EDULEARN16: 8TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2016, : 9049 - 9053