共 53 条
[1]
Allen K.-A., Gray D.L., Baumeister R.F., Leary M.R., The need to belong: A deep dive into the origins, implications, and future of a foundational construct, Educational Psychology Review, 34, 2, pp. 1133-1156, (2022)
[2]
Backx S., Chen S., Mantz T., Rit G.P., Vleeshouwers C., Change Perspective: A Serious Game For Cultural Integration Between International And Dutch Students, (2022)
[3]
Banakou D., Beacco A., Neyret S., Blasco-Oliver M., Seinfeld S., Slater M., Virtual body ownership and its consequences for implicit racial bias are dependent on social context, Royal Society open science, 7, 12, (2020)
[4]
Yanez A.G.B., Alonso-Fernandez C., Manjon B.F., Review of serious games to educate on gender equality, Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, pp. 662-668, (2020)
[5]
Belman J., Flanagan M., Designing games to foster empathy, International Journal of Cognitive Technology, 15, 1, (2010)
[6]
Berger C.R., Calabrese R.J., Some explorations in initial interaction and beyond: Toward a developmental theory of interpersonal communication, Human communication research, 1, 2, pp. 99-112, (1974)
[7]
Blandford A., Furniss D., Makri S., Qualitative HCI research: Going behind the scenes, Synthesis lectures on human-centered informatics, 9, 1, pp. 1-115, (2016)
[8]
Braun V., Clarke V., Using thematic analysis in psychology, Qualitative research in psychology, 3, 2, pp. 77-101, (2006)
[9]
Brereton J.S., Young K., Establishing social learning in an engineering MOOC: Benefits for diversity and inclusion in engineering education, Sustainability, 14, 9, pp. 1-24, (2022)
[10]
Cialdini R.B., Goldstein N.J., Social influence: Compliance and conformity, Annual Review of Psychology, 55, pp. 591-621, (2004)