Explanation and Speedup Comparison of Advanced Path-planning Algorithms Presented on Two-dimensional Grid

被引:0
|
作者
Soustek P. [1 ]
Matousek R. [1 ]
Dvorak J. [1 ]
Manakova L. [1 ]
机构
[1] Institute of Automation and Computer Science, Brno University of Technology
来源
Mendel | 2022年 / 28卷 / 02期
关键词
A[!sup]∗[!/sup] algorithm; Dijkstra’s algorithm; JP S algorithm; Path planning; Route planning; Subgoal algorithm;
D O I
10.13164/mendel.2022.2.097
中图分类号
学科分类号
摘要
Path planning or network route planning problems are an important issue in AI, robotics, or computer games. Appropriate implementation and knowledge of advanced and classical path-planning algorithms can be important for both autonomous navigation systems and computer games. In this paper, we compare advanced path planning algorithms implemented on a two-dimensional grid. Advanced path planning algorithms, including pseudocode, are introduced. The experiments were performed in the Python environment, thus with a significant performance margin over C++ or Rust implementations. The main focus is on the speedup of the algorithms compared to a baseline method, which was chosen to be the well-known Dijkstra’s algorithm. All experiments correspond to trajectories on a two-dimensional grid, with variously defined constraints. The motion from each node corresponds to a Moore neighborhood, i.e., it is possible in eight directions. In this paper, three well-known path planning algorithms are described and compared: the Dijkstra, A* and A* /w Bounding Box. And two advanced methods are included, namely Jump Point Search (JPS), incorporated with the Bounding Box variant (JPS+BB), and Simple Subgoal (SS). These advanced methods clearly show their advantage in the context of the speed up of solution time. © 2022, Brno University of Technology. All rights reserved.
引用
收藏
页码:97 / 107
页数:10
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