Joint Quantum Reinforcement Learning and Stabilized Control for Spatio-Temporal Coordination in Metaverse

被引:3
|
作者
Park, Soohyun [1 ]
Chung, Jaehyun [1 ]
Park, Chanyoung [1 ]
Jung, Soyi [2 ]
Choi, Minseok [3 ]
Cho, Sungrae [4 ]
Kim, Joongheon [1 ]
机构
[1] Korea Univ, Sch Elect Engn, Seoul 02841, South Korea
[2] Ajou Univ, Dept Elect & Comp Engn, Suwon 16499, South Korea
[3] Kyung Hee Univ, Dept Elect Engn, Yongin 17104, South Korea
[4] Chung Ang Univ, Sch Software, Seoul 06974, South Korea
关键词
Metaverse; Synchronization; Servers; Quantum computing; Avatars; Observers; Reinforcement learning; Age-of-Information; metaverse; quantum reinforcement learning; synchronization; SERVICES; NETWORK; AWARE;
D O I
10.1109/TMC.2024.3407883
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In order to build realistic metaverse systems, enabling high synchronization between physical-space and virtual meta-space is essentially required. For this purpose, this paper proposes a novel system-wide coordination algorithm for high synchronization under characteristics (i.e., highly realistic meta-space construction under the constraints of physical-space). The proposed algorithm consists of the following three stages. The first stage is quantum multi-agent reinforcement learning (QMARL)-based scheduling for low-delay temporal-synchronization using differentiated age-of-information (AoI) during data gathering in physical-space by observers for meta-space construction. This is beneficial for scalability according to action dimension reduction in reinforcement learning computation. The second stage is for creating virtual contents under delay constraints in meta-space based on the gathered data. When rendering regions that have received more user attention, avatar-popularity is considered for spatio-synchronization. Thus, a stabilized control mechanism is designed for time-average reality quality maximization for each region. The last stage is for caching based on avatar-popularity and AoI which can be helpful in constructing low-delay realistic meta-space. Furthermore, the concept of AoI is divided into two separate sub-concepts of physical AoI and virtual AoI such that the AoI in virtual meta-space can be thoroughly implemented.
引用
收藏
页码:12410 / 12427
页数:18
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