Augmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years

被引:1
|
作者
Laato S. [1 ]
Söbke H. [2 ,3 ]
Baer M.F. [4 ]
机构
[1] Gamification Group, Tampere University, Tampere
[2] Hochschule Weserbergland, Hameln
[3] Bauhaus-Universität Weimar, Bauhaus-Institute for Infrastructure Solutions (b.is), Weimar
[4] Centre for eResearch, University of Auckland, Auckland
关键词
augmented reality; location-based games; locative media; review; trends;
D O I
10.1515/icom-2024-0018
中图分类号
学科分类号
摘要
Location-based games are a highly technology-dependent game genre that has witnessed an exponential increase in popularity with the democratisation of smartphones as well as ubiquitous mobile data and access to satellite navigation. Moving forward into the future, location-based games can be expected to evolve as the technologies underlying the genre improve. In this conceptual work, we review the current state of the art in location-based games, and identify key trajectories and trends. We discovered 12 trends, based on which we jump ten years into the future and evaluate how current technology trends may end up influencing location-based gaming. For example, we propose that in the year 2035 through improvements in map data services and sensor data coverage, we will see locative games that are increasingly connected to elements in the physical world. We also expect to see gameplay that moves away from solely taking place on a smartphone screen to the adoption of multiple forms of interactions with location-based game worlds, especially as head-mounted displays and other wearables become more commonplace. © 2024 the author(s),
引用
收藏
页码:189 / 203
相关论文
共 50 条
  • [31] Learning by Imagining History: Staged Representations in Location-Based Augmented Reality
    Winzer, Peter
    Spierling, Ulrike
    Massarczyk, Erik
    Neurohr, Kathrin
    GAMES AND LEARNING ALLIANCE, GALA 2017, 2017, 10653 : 173 - 183
  • [32] Mobile Location-Based Augmented Reality Applications for Urban Tourism Storytelling
    Nobrega, Rui
    Jacob, Joao
    Coelho, Antonio
    Weber, Jessika
    Ribeiro, Joao
    Ferreira, Soraia
    2017 24 ENCONTRO PORTUGUES DE COMPUTACAO GRAFICA E INTERACAO (EPCGI), 2017,
  • [33] An analysis of motivation and situational interest in a location-based augmented reality application
    Raber, James
    Ferdig, Richard E.
    Gandolfi, Enrico
    Clements, Robert
    INTERACTION DESIGN AND ARCHITECTURES, 2022, (52) : 198 - 220
  • [34] Spatial-Temporal Calibration for Outdoor Location-Based Augmented Reality
    Orlandi, Lorenzo
    Depedri, Kevin
    Conci, Nicola
    IEEE SENSORS JOURNAL, 2024, 24 (11) : 18382 - 18391
  • [35] Interacting with Augmented Reality: How Does Location-Based AR Enhance Learning?
    Li, Ruobing
    Zhang, Bo
    Sundar, S. Shyam
    Duh, Henry Been-Lirn
    HUMAN-COMPUTER INTERACTION - INTERACT 2013, PT II, 2013, 8118 : 616 - 623
  • [36] The AREA Algorithm Framework Enabling Location-based Mobile Augmented Reality Applications
    Schickler, Marc
    Reichert, Manfred
    Geiger, Philip
    Weilbach, Micha
    Pryss, Ruediger
    16TH INTERNATIONAL CONFERENCE ON MOBILE SYSTEMS AND PERVASIVE COMPUTING (MOBISPC 2019),THE 14TH INTERNATIONAL CONFERENCE ON FUTURE NETWORKS AND COMMUNICATIONS (FNC-2019),THE 9TH INTERNATIONAL CONFERENCE ON SUSTAINABLE ENERGY INFORMATION TECHNOLOGY, 2019, 155 : 193 - 200
  • [37] Educational Augmented Reality and Location-Based Applications. Case Study: Microblogging
    Holotescu, C.
    Grosseck, G.
    Ivanova, M.
    Cretu, V
    SMART 2013: SOCIAL MEDIA IN ACADEMIA: RESEARCH AND TEACHING, 2013, : 113 - 118
  • [38] The integration of location-based service and augmented reality techniques to a road management system
    Chang, Jia-Ruey
    Proceedings of the 28th International Symposium on Automation and Robotics in Construction, ISARC 2011, 2011, : 1407 - 1408
  • [39] Location-Based Augmented Reality Game to Fingage Students in Discovering Institutional Landmarks
    Garay-Cortes, Juan
    Uribe-Quevedo, Alvaro
    2016 7TH INTERNATIONAL CONFERENCE ON INFORMATION, INTELLIGENCE, SYSTEMS & APPLICATIONS (IISA), 2016,
  • [40] Educating Adults with a Location-Based Augmented Reality Game: A Content Analysis Approach
    Sdravopoulou, Konstantina
    Munoz Gonzalez, Juan Manuel
    Dolores Hidalgo-Ariza, Maria
    MATHEMATICS, 2021, 9 (17)