Unbounded-GS: Extending 3D Gaussian Splatting With Hybrid Representation for Unbounded Large-Scale Scene Reconstruction

被引:0
|
作者
Li, Wanzhang [1 ]
Yin, Fukun [1 ]
Liu, Wen [2 ]
Yang, Yiying [3 ]
Chen, Xin [2 ]
Jiang, Biao [1 ]
Yu, Gang [2 ]
Fan, Jiayuan [3 ]
机构
[1] Fudan Univ, Sch Informat Sci & Technol, Shanghai 200433, Peoples R China
[2] Platform & Content Grp PCG Tencent, Shenzhen 200030, Peoples R China
[3] Fudan Univ, Acad Engn & Technol, Shanghai 200433, Peoples R China
来源
IEEE ROBOTICS AND AUTOMATION LETTERS | 2024年 / 9卷 / 12期
基金
中国国家自然科学基金;
关键词
Deep learning for visual perception; visual learning; view synthesis; 3D reconstruction;
D O I
10.1109/LRA.2024.3494652
中图分类号
TP24 [机器人技术];
学科分类号
080202 ; 1405 ;
摘要
Modeling large-scale scenes from multi-view images is challenging due to the trade-off dilemma between visual quality and computational cost. Existing NeRF-based methods have made advancements in neural implicit representation through volumetric ray-marching, but still struggle to deal with cubically growing sampling space in large-scale scenes. Fortunately, the rendering approach based on 3D Gaussian splatting (3DGS) has shown promising results, inspiring further exploration in the splatting setting. However, 3DGS has the limitation of inadequate Gaussian points for modeling distant backgrounds, leading to "splotchy" artifacts. To address this problem, we introduce a novel hybrid neural representation called Unbounded 3D Gaussian. For foreground area, we employs an explicit 3D Gaussian representation to efficiently model the geometry and appearance through splatting weighted Gaussians. For far-away background, we additionally introduce an implicit module comprising Multi-layer Perceptions (MLPs) to directly predict far-away background colors from positional encodings of view positions and ray directions. Furthermore, we design a seamless blending mechanism between the color predictions of the explicit splatting and implicit branches to reconstruct holistic scenes. Extensive experiments demonstrate that our proposed Unbounded-GS inherits the advantages of both faster convergence and high-fidelity rendering quality.
引用
收藏
页码:11529 / 11536
页数:8
相关论文
共 50 条
  • [21] Gaussian Splatting: 3D Reconstruction and Novel View Synthesis: A Review
    Dalal, Anurag
    Hagen, Daniel
    Robbersmyr, Kjell G.
    Knausgard, Kristian Muri
    IEEE ACCESS, 2024, 12 : 96797 - 96820
  • [22] DRAGON: Drone and Ground Gaussian Splatting for 3D Building Reconstruction
    Ham, Yujin
    Michalkiewicz, Mateusz
    Balakrishnan, Guha
    2024 IEEE INTERNATIONAL CONFERENCE ON COMPUTATIONAL PHOTOGRAPHY, ICCP 2024, 2024,
  • [23] Scalable 3D representation for 3D video in a large-scale space
    Kitahara, I
    Ohta, Y
    PRESENCE-VIRTUAL AND AUGMENTED REALITY, 2004, 13 (02): : 164 - 177
  • [24] Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing
    Xu, Tian-Xing
    Hu, Wenbo
    Lai, Yu-Kun
    Shan, Ying
    Zhang, Song-Hai
    COMPUTER VISION - ECCV 2024, PT XXV, 2025, 15083 : 37 - 53
  • [25] 3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting
    Lyu, Xiaoyang
    Sun, Yang-Tian
    Huang, Yi-Hua
    Wu, Xiuzhe
    Yang, Ziyi
    Chen, Yilun
    Pang, Jiangmiao
    Qi, Xiaojuan
    ACM TRANSACTIONS ON GRAPHICS, 2024, 43 (06):
  • [26] MFGaussian: multi-modal data fusion based 3D Gaussian splatting for accurate and robust scene representation
    Yang, Ran
    Liu, Yang
    Zhong, Ruofei
    Wei, Zhanying
    Xu, Mengbing
    Liu, Shuai
    Yan, Peng
    INTERNATIONAL JOURNAL OF DIGITAL EARTH, 2025, 18 (01)
  • [27] RTG-SLAM: Real-time 3D Reconstruction at Scale Using Gaussian Splatting
    Peng, Zhexi
    Shao, Tianjia
    Liu, Yong
    Zhou, Jingke
    Yang, Yin
    Wang, Jingdong
    Zhou, Kun
    PROCEEDINGS OF SIGGRAPH 2024 CONFERENCE PAPERS, 2024,
  • [28] 3D Laser Omnimapping for 3D Reconstruction of Large-Scale Scenes
    Hu, Shaoxing
    Zhang, Aiwu
    2009 JOINT URBAN REMOTE SENSING EVENT, VOLS 1-3, 2009, : 688 - +
  • [29] Performance Evaluation and Optimization of 3D Gaussian Splatting in Indoor Scene Generation and Rendering
    Fang, Xinjian
    Zhang, Yingdan
    Tan, Hao
    Liu, Chao
    Yang, Xu
    ISPRS INTERNATIONAL JOURNAL OF GEO-INFORMATION, 2025, 14 (01)
  • [30] 3D Body and Background Reconstruction in a Large-scale Indoor Scene using Multiple Depth Cameras
    Kobayashi, Daisuke
    Thomas, Diego
    Uchiyama, Hideaki
    Taniguchi, Rin-ichiro
    2019 12TH ASIA PACIFIC WORKSHOP ON MIXED AND AUGMENTED REALITY (APMAR), 2019, : 75 - 82