Inferring Occluded Agent Behavior in Dynamic Games From Noise Corrupted Observations

被引:0
|
作者
Qiu, Tianyu [1 ]
Fridovich-Keil, David [1 ]
机构
[1] Univ Texas Austin, Aerosp Engn Dept, Austin, TX 78712 USA
来源
IEEE ROBOTICS AND AUTOMATION LETTERS | 2024年 / 9卷 / 12期
基金
美国国家科学基金会;
关键词
Games; Trajectory; Planning; Contingency management; Navigation; Computational modeling; Vehicle dynamics; Nash equilibrium; Costs; Sensors; Planning under uncertainty; optimization and optimal control; multi-robot systems; PREDICTION;
D O I
10.1109/LRA.2024.3490398
中图分类号
TP24 [机器人技术];
学科分类号
080202 ; 1405 ;
摘要
In mobile robotics and autonomous driving, it is natural to model agent interactions as the Nash equilibrium of a noncooperative, dynamic game. These methods inherently rely on observations from sensors such as lidars and cameras to identify agents participating in the game and, therefore, have difficulty when some agents are occluded. To address this limitation, this paper presents an occlusion-aware game-theoretic inference method to estimate the locations of potentially occluded agents, and simultaneously infer the intentions of both visible and occluded agents, which best accounts for the observations of visible agents. Additionally, we propose a receding horizon planning strategy based on an occlusion-aware contingency game designed to navigate in scenarios with potentially occluded agents. Monte Carlo simulations validate our approach, demonstrating that it accurately estimates the game model and trajectories for both visible and occluded agents using noisy observations of visible agents. Our planning pipeline significantly enhances navigation safety when compared to occlusion-ignorant baseline as well.
引用
收藏
页码:11489 / 11496
页数:8
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