Taekwondo action design combining cad and virtual reality technology

被引:0
|
作者
Zhong J. [1 ]
Xu J. [2 ]
机构
[1] School of Sports Science and Technology, Wuhan Sports University, WuHan
[2] School of Physical Education, Hubei University of Education, WuHan
来源
Computer-Aided Design and Applications | 2022年 / 19卷 / S5期
关键词
CAD; Model grid information extraction; Taekwondo action; Virtual reality;
D O I
10.14733/CADAPS.2022.S5.132-142
中图分类号
学科分类号
摘要
The current virtual reality modeling methods based on CAD models have too many model patches, long and ill-conditioned triangles. Therefore, it is difficult to meet the real-time rendering and visual requirements of the virtual reality system. This subject proposes a method of simplification and conversion of CAD models and applying them to virtual systems. First, the existing CAD models are exported to an intermediate format and analyzed to obtain mesh data, and then a new classification-based adaptive simplification is used. The algorithm performs multi-resolution simplification on the grid, that is, first classifies the grid according to the characteristics of the grid model, and then performs targeted simplification on the basis of the classification. This article mainly uses the kinematics method to analyze the technical movements of the cross kick, supplemented by the analysis of the dynamics. Through a comprehensive analysis of the data of the horizontal kick technique, the internal laws of the Taekwondo horizontal kick technique are explored from multiple angles, which provides a reference for improving technique, guiding teaching and training. The research results of this paper show that the correct working sequence of muscles is an important condition for improving muscle work efficiency, and it is also an important guarantee for improving link speed. The muscles of each link should work in the order of large and small, and the angle of each link should be within a reasonable range. The waist and hips are the hinge between the upper and lower limbs. The two swings of the upper limbs and the cross changes of the legs are inseparable from the waist and hips. © 2022 CAD Solutions, LLC,.
引用
收藏
页码:132 / 142
页数:10
相关论文
共 50 条
  • [31] Application of Intelligent Building Design Combining CAD Technology and Machine Learning Models
    Wu N.
    Ye Z.
    Computer-Aided Design and Applications, 2024, 21 (S27): : 29 - 43
  • [32] Action Research on Virtual-Reality-Assisted Product and Process Design
    Corallo, Angelo
    Lazoi, Mariangela
    Papadia, Gabriele
    Pascarelli, Claudio
    IEEE TRANSACTIONS ON ENGINEERING MANAGEMENT, 2022, 69 (06) : 3292 - 3309
  • [33] INTUITIVE VIRTUAL REALITY - CAD ASSEMBLY SYSTEM
    Fechter, M.
    Miehling, J.
    Stangl, T.
    Wartzack, S.
    DS 77: PROCEEDINGS OF THE DESIGN 2014 13TH INTERNATIONAL DESIGN CONFERENCE, VOLS 1-3, 2014, : 1053 - 1062
  • [34] Exploration and evaluation of CAD modeling in virtual reality
    Feeman S.M.
    Wright L.B.
    Salmon J.L.
    Computer-Aided Design and Applications, 2018, 15 (06): : 892 - 904
  • [35] Landscape for Educational Technology The Importance of Virtual Reality Technology in Landscape Design Teaching Method
    Jing, Liu
    Li, Chen
    ICOD 2010: PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON OPTIMIZATION DESIGN, 2010, : 205 - 207
  • [36] Virtual Reality as Educational Technology
    Popov, Stanislav
    Surchev, Stanimir
    Petkov, Todor
    Todorov, Milen
    Sotirova, Evdokia
    Sotirov, Sotir
    Bozov, Hristo
    Minkov, Minko
    Tankov, Ivaylo
    Mitkova, Magdalena
    2019 29TH ANNUAL CONFERENCE OF THE EUROPEAN ASSOCIATION FOR EDUCATION IN ELECTRICAL AND INFORMATION ENGINEERING (EAEEIE 2019), 2019,
  • [37] The virtual reality: a sustainable technology
    Vergara-Rodriguez, Diego
    Fernandez-Arias, Pablo
    Santos-Iglesia, Carlos
    Anton-Sancho, Alvaro
    DYNA, 2022, 97 (05): : 556 - 560
  • [38] Integration of virtual reality and CAD based on OMGS CAD services interface
    Vahl, M
    von Lukas, U
    ECEC 2003: 10th European Concurrent Engineering Conference 2003: CONCURRENT ENGINEERING: TEN YEARS ON, 2003, : 54 - 61
  • [39] Design and Implementation of Digital Exhibition Hall Based on Virtual Reality Technology
    Zhang, Nana
    2022 INTERNATIONAL CONFERENCE ON BIG DATA, INFORMATION AND COMPUTER NETWORK (BDICN 2022), 2022, : 596 - 601
  • [40] Research on the application of virtual reality technology for interactive experience in interior design
    Zhang Y.
    Applied Mathematics and Nonlinear Sciences, 2024, 9 (01)