Taekwondo action design combining cad and virtual reality technology

被引:0
|
作者
Zhong J. [1 ]
Xu J. [2 ]
机构
[1] School of Sports Science and Technology, Wuhan Sports University, WuHan
[2] School of Physical Education, Hubei University of Education, WuHan
来源
Computer-Aided Design and Applications | 2022年 / 19卷 / S5期
关键词
CAD; Model grid information extraction; Taekwondo action; Virtual reality;
D O I
10.14733/CADAPS.2022.S5.132-142
中图分类号
学科分类号
摘要
The current virtual reality modeling methods based on CAD models have too many model patches, long and ill-conditioned triangles. Therefore, it is difficult to meet the real-time rendering and visual requirements of the virtual reality system. This subject proposes a method of simplification and conversion of CAD models and applying them to virtual systems. First, the existing CAD models are exported to an intermediate format and analyzed to obtain mesh data, and then a new classification-based adaptive simplification is used. The algorithm performs multi-resolution simplification on the grid, that is, first classifies the grid according to the characteristics of the grid model, and then performs targeted simplification on the basis of the classification. This article mainly uses the kinematics method to analyze the technical movements of the cross kick, supplemented by the analysis of the dynamics. Through a comprehensive analysis of the data of the horizontal kick technique, the internal laws of the Taekwondo horizontal kick technique are explored from multiple angles, which provides a reference for improving technique, guiding teaching and training. The research results of this paper show that the correct working sequence of muscles is an important condition for improving muscle work efficiency, and it is also an important guarantee for improving link speed. The muscles of each link should work in the order of large and small, and the angle of each link should be within a reasonable range. The waist and hips are the hinge between the upper and lower limbs. The two swings of the upper limbs and the cross changes of the legs are inseparable from the waist and hips. © 2022 CAD Solutions, LLC,.
引用
收藏
页码:132 / 142
页数:10
相关论文
共 50 条
  • [21] Design of Hotel Room Experience Based on Virtual Reality Technology
    Wang, Jun
    JOURNAL OF ELECTRICAL SYSTEMS, 2024, 20 (01) : 206 - 218
  • [22] Research on Application of Virtual Reality Technology in Rural Renovation Design
    Cui, Muyang
    Wang, Xiaodong
    2020 INTERNATIONAL CONFERENCE ON INTELLIGENT DESIGN (ICID 2020), 2020, : 193 - 198
  • [23] Modeling design of university laboratory based on Virtual Reality Technology
    Shen, Chunlan
    2ND INTERNATIONAL CONFERENCE ON APPLIED MATHEMATICS, MODELLING, AND INTELLIGENT COMPUTING (CAMMIC 2022), 2022, 12259
  • [24] The Research and Design of Smart Home Based on Virtual Reality Technology
    Yang, Kai
    ADVANCED DESIGNS AND RESEARCHES FOR MANUFACTURING, PTS 1-3, 2013, 605-607 : 1753 - 1756
  • [25] Application of virtual reality technology in nuclear device design and research
    Qin, Shijun
    Wang, Qingfeng
    Chen, Xianfeng
    FUSION ENGINEERING AND DESIGN, 2020, 161
  • [26] Methodological Basis of Virtual Reality Technology Application in Industrial Design
    Konstantinova, A. A.
    Ivchenko, V. I.
    Bakhonka, V. V.
    Salauyeu, M., V
    Maisei, V. N.
    SCIENCE & TECHNIQUE, 2021, 20 (06): : 465 - 475
  • [27] Implementing the interoperability between virtual reality technologies and CAD applications
    Bruno, Fabio
    Muzzupappa, Maurizio
    PRODUCT LIFECYCLE MANAGEMENT: ASSESSING THE INDUSTRIAL RELEVANCE, 2007, : 383 - 392
  • [28] The effect of combining action observation in virtual reality with kinesthetic motor imagery on cortical activity
    Lakshminarayanan, Kishor
    Shah, Rakshit
    Daulat, Sohail R.
    Moodley, Viashen
    Yao, Yifei
    Madathil, Deepa
    FRONTIERS IN NEUROSCIENCE, 2023, 17
  • [29] Navigating through a virtual city: Using virtual reality technology to study human action and perception
    van Veen, HAHC
    Distler, HK
    Braun, SJ
    Bulthoff, HH
    FUTURE GENERATION COMPUTER SYSTEMS, 1998, 14 (3-4) : 231 - 242
  • [30] Combining MSC/NASTRAN, sensitivity methods, and virtual reality to facilitate interactive design
    Yeh, TP
    Vance, JM
    FINITE ELEMENTS IN ANALYSIS AND DESIGN, 1997, 26 (02) : 161 - 169