What Does an IMoART Application Look Like? IMoART—An Interactive Mobile Augmented Reality Application for Support Learning Experiences in Computer Hardware

被引:0
|
作者
Samala, Agariadne Dwinggo [1 ]
Howard, Nataliejane [2 ]
Criollo-C, Santiago [3 ]
Arief Budiman, Ridho Dedy [4 ]
Hakiki, Muhammad [5 ]
Hidayah, Yayuk [4 ]
机构
[1] Faculty of Engineering, Universitas Negeri Padang, West Sumatera, Indonesia
[2] Lancaster University, Lancaster, United Kingdom
[3] Universidad de Las Américas, Quito, Ecuador
[4] Universitas Negeri Yogyakarta, Daerah Istimewa Yogyakarta, Indonesia
[5] Universitas Muhammadiyah Muara Bungo, Jambi, Indonesia
关键词
D O I
10.3991/ijim.v18i13.47565
中图分类号
学科分类号
摘要
This study aimed to develop an interactive mobile application based on augmented reality (IMoART), which could contribute to reshaping the learning paradigm in computer hardware courses. The IMoART application employs a marker-based tracking method. Accessible on smartphones, it integrates into the learning process, is attractive to students, and fosters engagement as users can visualize hardware through 3D objects. The application serves as an alternative and supplementary learning tool to make the educational experience more enjoyable while potentially reducing school expenditures. The results of the development process, which involved using the 4D model (define, design, develop, and disseminate), showed that the IMoART application is effective, with notable feasibility scores of 3.68 for the media aspect and 3.81 for the material aspect, as evaluated by media and subject matter experts. User responses from teachers and students further support the positive outcomes of the IMoART application, achieving a robust practicality score of 84.68%. Noteworthy aspects such as ease of navigation, clarity, aesthetic features, and instructional quality demonstrate high practicality. This study contributes significantly to the literature by presenting an evaluated model that offers an enjoyable and efficient learning experience using 3D objects, videos, images, simulations, and interactive animations in the context of computer hardware learning. © 2024 by the authors of this article.
引用
收藏
页码:148 / 165
相关论文
共 50 条
  • [41] ARROBO, augmented reality-based mobile application for supporting innovative learning in robotics
    Yusuf A.R.
    Efendi A.
    Yuana R.A.
    International Journal of Interactive Mobile Technologies, 2019, 13 (11) : 226 - 235
  • [42] Designing interactive augmented reality application for student's directed learning of continuous distillation process
    Gao, Sitian
    Lu, Yunpeng
    Ooi, Ching Hui
    Cai, Yiyu
    Gunawan, Poernomo
    COMPUTERS & CHEMICAL ENGINEERING, 2023, 169
  • [43] Designing interactive augmented reality application for student?s directed learning of continuous distillation process
    Gao, Sitian
    Lu, Yunpeng
    Ooi, Ching Hui
    Cai, Yiyu
    Gunawan, Poernomo
    COMPUTERS & CHEMICAL ENGINEERING, 2023, 169
  • [44] IMSSAP: After-school interactive mobile learning student support application
    Khachan, Ahmad M.
    Ozmen, Ahmet
    COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, 2019, 27 (03) : 543 - 552
  • [45] An Interactive Model Based on a Mobile Application and Augmented Reality as a Tool to Support Safe and Efficient Mobility of People with Visual Limitations in Sustainable Urban Environments
    Herberto Medina-Sanchez, Edgar
    Mikusova, Miroslava
    Callejas-Cuervo, Mauro
    SUSTAINABILITY, 2021, 13 (17)
  • [46] Interactive Holographic Application using Augmented Reality EduCard and 3D Holographic Pyramid for Interactive and Immersive Learning
    Siang, Chan Vei
    Isham, Muhammad Ismail Mat
    Mohamed, Farhan
    Yusoff, Yusman Azimi
    Mokhtar, Mohd Khalid
    Tomi, Bazli
    Selamat, Ali
    2017 IEEE CONFERENCE ON E-LEARNING, E-MANAGEMENT AND E-SERVICES (IC3E), 2017, : 73 - 78
  • [47] Computer hardware course application through augmented reality and QR code integration: achievement levels and views of students
    Bal, Erkan
    Bicen, Huseyin
    12TH INTERNATIONAL CONFERENCE ON APPLICATION OF FUZZY SYSTEMS AND SOFT COMPUTING, ICAFS 2016, 2016, 102 : 267 - 272
  • [48] Android Mobile Augmented Reality Application Based on Different Learning Theories for Primary School Children
    Parhizkar, Behrang
    Gebril, Zahra Mohana
    Obeidy, Waqas Khalid
    Ngan, Mike Ng Ah
    Chowdhury, Shahan Ahmad
    Lashkari, Arash Habibi
    2012 INTERNATIONAL CONFERENCE ON MULTIMEDIA COMPUTING AND SYSTEMS (ICMCS), 2012, : 405 - 409
  • [49] Design of Mobile Augmented Reality Assistant application via Deep Learning and LIDAR for Visually Impaired
    Xie, Tianshi
    Seals, Cheryl
    2023 IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS, ICCE, 2023,
  • [50] Influence of a Mobile Application With Augmented Reality ANATOMY-3D in Learning of Bone System
    Huillcen Baca, Herwin Alayn
    Contreras Benites, Eddy
    Palomino Valdivia, Flor de Luz
    Ibarra, Manuel J.
    Aquino Cruz, Mario
    Soria Solis, Ivan
    2021 XVI LATIN AMERICAN CONFERENCE ON LEARNING TECHNOLOGIES (LACLO 2021), 2021, : 446 - 449