What Does an IMoART Application Look Like? IMoART—An Interactive Mobile Augmented Reality Application for Support Learning Experiences in Computer Hardware

被引:0
|
作者
Samala, Agariadne Dwinggo [1 ]
Howard, Nataliejane [2 ]
Criollo-C, Santiago [3 ]
Arief Budiman, Ridho Dedy [4 ]
Hakiki, Muhammad [5 ]
Hidayah, Yayuk [4 ]
机构
[1] Faculty of Engineering, Universitas Negeri Padang, West Sumatera, Indonesia
[2] Lancaster University, Lancaster, United Kingdom
[3] Universidad de Las Américas, Quito, Ecuador
[4] Universitas Negeri Yogyakarta, Daerah Istimewa Yogyakarta, Indonesia
[5] Universitas Muhammadiyah Muara Bungo, Jambi, Indonesia
关键词
D O I
10.3991/ijim.v18i13.47565
中图分类号
学科分类号
摘要
This study aimed to develop an interactive mobile application based on augmented reality (IMoART), which could contribute to reshaping the learning paradigm in computer hardware courses. The IMoART application employs a marker-based tracking method. Accessible on smartphones, it integrates into the learning process, is attractive to students, and fosters engagement as users can visualize hardware through 3D objects. The application serves as an alternative and supplementary learning tool to make the educational experience more enjoyable while potentially reducing school expenditures. The results of the development process, which involved using the 4D model (define, design, develop, and disseminate), showed that the IMoART application is effective, with notable feasibility scores of 3.68 for the media aspect and 3.81 for the material aspect, as evaluated by media and subject matter experts. User responses from teachers and students further support the positive outcomes of the IMoART application, achieving a robust practicality score of 84.68%. Noteworthy aspects such as ease of navigation, clarity, aesthetic features, and instructional quality demonstrate high practicality. This study contributes significantly to the literature by presenting an evaluated model that offers an enjoyable and efficient learning experience using 3D objects, videos, images, simulations, and interactive animations in the context of computer hardware learning. © 2024 by the authors of this article.
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页码:148 / 165
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