Effective affective EEG-based indicators in emotion-evoking VR environments: an evidence from machine learning

被引:7
作者
Castiblanco Jimenez, Ivonne Angelica [1 ]
Olivetti, Elena Carlotta [1 ]
Vezzetti, Enrico [1 ]
Moos, Sandro [1 ]
Celeghin, Alessia [2 ]
Marcolin, Federica [1 ]
机构
[1] Department of Management and Production Engineering, Politecnico di Torino, Corso Duca degli Abruzzi, 24, Turin
[2] Department of Psychology, Università degli Studi di Torino, Via Verdi, 8, Turin
关键词
Affective elicitation; EEG; Emotion assessment; VR;
D O I
10.1007/s00521-024-10240-z
中图分类号
学科分类号
摘要
This study investigates the use of electroencephalography (EEG) to characterize emotions and provides insights into the consistency between self-reported and machine learning outcomes. Thirty participants engaged in five virtual reality environments designed to elicit specific emotions, while their brain activity was recorded. The participants self-assessed their ground truth emotional state in terms of Arousal and Valence through a Self-Assessment Manikin. Gradient Boosted Decision Tree was adopted as a classification algorithm to test the EEG feasibility in the characterization of emotional states. Distinctive patterns of neural activation corresponding to different levels of Valence and Arousal emerged, and a noteworthy correspondence between the outcomes of the self-assessments and the classifier suggested that EEG-based affective indicators can be successfully applied in emotional characterization, shedding light on the possibility of using them as ground truth measurements. These findings provide compelling evidence for the validity of EEG as a tool for emotion characterization and its contribution to a better understanding of emotional activation. © The Author(s) 2024.
引用
收藏
页码:22245 / 22263
页数:18
相关论文
共 115 条
  • [1] Nook E.C., Sasse S.F., Lambert H.K., Et al., Increasing verbal knowledge mediates development of multidimensional emotion representations, Nat Hum Behav, 1, pp. 881-889, (2017)
  • [2] Suhaimi N.S., Mountstephens J., Teo J., EEG-based emotion recognition: a state-of-the-art review of current trends and opportunities, Comput Intell Neurosci, 2020, (2020)
  • [3] Tenzin G., Goleman D., Emozioni distruttive. Liberarsi dai tre veleni della mente: rabbia, desiderio e illusione. Mondadori, (2009)
  • [4] Tao J., Tan T., Affective computing: a review, Affective computing and intelligent interaction, pp. 981-995, (2005)
  • [5] Arya R., Singh J., Kumar A., A survey of multidisciplinary domains contributing to affective computing, Comput Sci Rev, 40, (2021)
  • [6] Castiblanco Jimenez I.A., Gomez Acevedo J.S., Marcolin F., Et al., Towards an integrated framework to measure user engagement with interactive or physical products, Int J Interact Des Manuf IJIDeM, (2022)
  • [7] Yaghoobi Karimui R., Azadi S., Keshavarzi P., The ADHD effect on the high-dimensional phase space trajectories of EEG signals, Chaos Solitons Fract, 121, pp. 39-49, (2019)
  • [8] Kutafina E., Heiligers A., Popovic R., Et al., Tracking of mental workload with a mobile EEG sensor, Sensors, 21, (2021)
  • [9] Mocny-Pachonska K., Doniec R.J., Siecinski S., Et al., The relationship between stress levels measured by a questionnaire and the data obtained by smart glasses and finger pulse oximeters among polish dental students, Appl Sci, 11, (2021)
  • [10] Bradley M.M., Lang P.J., Measuring emotion: the self-assessment manikin and the semantic differential, J Behav Ther Exp Psychiatry, 25, pp. 49-59, (1994)