共 65 条
[3]
How and What to Learn: Taxonomizing Self-Supervised Learning for 3D Action Recognition
[J].
2022 IEEE WINTER CONFERENCE ON APPLICATIONS OF COMPUTER VISION (WACV 2022),
2022,
:2888-2897
[6]
Chen Xinlei, 2020, Improved baselines with momentum contrastive learning
[7]
Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition
[J].
2021 IEEE/CVF INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV 2021),
2021,
:13339-13348
[8]
Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognition
[J].
PROCEEDINGS OF THE 29TH ACM INTERNATIONAL CONFERENCE ON MULTIMEDIA, MM 2021,
2021,
:4334-4342
[9]
Cheng Y-B, 2021, 2021 IEEE INT C MULT, DOI DOI 10.1109/ICME51207.2021.9428459
[10]
Du Y, 2015, PROCEEDINGS 3RD IAPR ASIAN CONFERENCE ON PATTERN RECOGNITION ACPR 2015, P579, DOI 10.1109/ACPR.2015.7486569