Improving Higher Education With the Use of Mobile Augmented Reality (MAR): A Case Study

被引:1
作者
Criollo-C, Santiago [1 ]
Guerrero-Arias, Andrea [2 ]
Uzcategui, Jose Enrique Cerezo [1 ]
Arif, Yunifa Miftachul [3 ]
Fortuna, Aprilla [4 ]
Prasetya, Febri [5 ]
Lujan-Mora, Sergio [6 ]
机构
[1] Univ Las Amer, Fac Ingn & Ciencias Aplicadas, Carrera Ingn Cibersegur, Quito 170125, Ecuador
[2] Jezreel Int Christian Acad, Quito 170520, Ecuador
[3] Univ Islam Negeri Maulana Malik Ibrahim Malang, Dept Informat Engn, Malang 65144, Indonesia
[4] Univ Negeri Padang, Dept Mech Engn, Padang 25132, Indonesia
[5] Univ Negeri Padang, Fac Engn, Padang 25132, West Sumatra, Indonesia
[6] Univ Alicante, Dept Software & Comp Syst, Alicante 03690, Spain
关键词
Education; Hardware; Augmented reality; Visualization; Three-dimensional displays; Solid modeling; Electronic learning; Mobile applications; mobile augmented reality; active learning; MAR application; mobile learning; authentic learning; STUDENTS LEARNING ACHIEVEMENTS; DESIGN; ENHANCE; TECHNOLOGIES; SYSTEM;
D O I
10.1109/ACCESS.2024.3465833
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Currently, students face difficulties in understanding and assembling desktop computer hardware. Traditional teaching, which relies on theoretical classes and manuals, does not provide sufficient interactive or practical experience, hindering the comprehension and retention of knowledge. Understanding hardware is fundamental for computer science and related fields students, as it is the basis for building and maintaining computer systems. The lack of practical knowledge in this area can result in inadequate training, limiting students' abilities to apply theoretical concepts in real-world situations, which can affect their academic performance and job market readiness. There have been initiatives that included the use of printed manuals, video tutorials, and software simulations to teach hardware. However, these methods failed to engage students sufficiently or provide a practical and realistic learning experience. These methods can become boring and disconnected from the practical experience necessary for properly assembling computer hardware. The proposed solution is the use of an augmented reality (AR) mobile application to create an interactive and practical learning experience. The application called Build_PC was designed, and it allows students to visualize and manipulate hardware components in a virtual environment superimposed on the real world, allowing practical learning of computer assembly and operation. The main results of the research, which used volunteer students associated with control and experimental groups, show that the use of Build_PC significantly improved the understanding and retention of knowledge about computer hardware. Students who used the application demonstrated a greater ability to understand the operation of hardware components compared to those who used traditional methods. In addition, students reported greater motivation and satisfaction with the learning process. Implementing a AR-powered application in hardware education has several important implications. Firstly, it provides an effective tool to enhance understanding and knowledge retention, which can lead to better academic and professional preparation for students. Furthermore, it can serve as a model for integrating emerging technologies in other educational areas, enhancing practical teaching and interactive learning. It also highlights the need to invest in innovative educational technologies to keep up with job market demands and student expectations.
引用
收藏
页码:139003 / 139017
页数:15
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