Exploring the influence of body movements on spatial perception in landscape and interior design

被引:1
作者
Zhao, Pengfei [1 ]
机构
[1] Academy of Art and Design, Sichuan University of Culture and Arts, Mianyang
来源
MCB Molecular and Cellular Biomechanics | 2024年 / 21卷 / 03期
关键词
body movements; embodied cognition; motion tracking; spatial perception; virtual reality;
D O I
10.62617/mcb434
中图分类号
学科分类号
摘要
This study investigates the influence of body movements on spatial perception in both landscape and interior design environments, focusing on how physical interactions shape spatial understanding beyond visual perception alone. Grounded in the theory of embodied cognition, the research examines how gait, posture, and movement dynamics affect spatial awareness. The study captures detailed data on movement patterns and visual engagement across different spatial contexts using a combination of real-world observations and Virtual Reality (VR) simulations, motion-tracking systems, wearable sensors, and eye-tracking technology. A total of 157 participants, aged 20 to 65, navigated both outdoor landscapes and indoor environments, with key variables such as surface materials, spatial layout, and lighting conditions manipulated to assess their effects on spatial perception. The study measured gait speed, step frequency, path deviations, time to destination, visual attention, and subjective ratings of perceived openness, ease of movement, and emotional response. Key findings include that surface materials significantly influenced gait speed and step frequency. For example, participants walking on concrete had a significantly faster gait speed (mean difference = 0.5220, p = 0.001) than those walking on gravel. In terms of spatial layout, the two-way Analysis of variance (ANOVA) results showed that winding paths led to more path deviations (F-statistic = 350.00, p = 3.19 ×10−8) and longer times to destination (F-statistic = 1744.00, p = 2.39 x 10−11) compared to straight paths. The environment type (landscape vs. interior) also significantly affected navigation, with landscape participants showing a more significant deviation from direct paths (F-statistic = 19.60, p = 2.37 ×10−3). Visual engagement data, analyzed through a chi-square test, indicated that vertical elements like walls approached significance in attracting visual attention (Chi-square = 2.88, p = 0.0896), while other elements like trees and benches had less impact. The Wilcoxon signed-rank test results showed significant differences between real-world and VR experiences in perceived openness (W-statistic = 0.0, p = 0.001953), ease of movement (W-statistic = 0.0, p = 0.001953), and comfort (W-statistic = 0.0, p = 0.001953), highlighting VR’s limitations in replicating the full embodied experience of physical spaces. Copyright © 2024 by author(s).
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