共 50 条
- [21] Adaptive algorithm for large scale terrain rendering PROCEEDINGS OF THE FIFTH IASTED INTERNATIONAL CONFERENCE ON VISUALIZATION, IMAGING, AND IMAGE PROCESSING, 2005, : 598 - 603
- [22] Efficiency of RINGO algorithm for large terrain rendering PROCEEDING OF THE 11TH WSEAS INTERNATIONAL CONFERENCE ON COMPUTERS: COMPUTER SCIENCE AND TECHNOLOGY, VOL 4, 2007, : 463 - +
- [24] A GPU-Friendly Skiplist Algorithm 2017 26TH INTERNATIONAL CONFERENCE ON PARALLEL ARCHITECTURES AND COMPILATION TECHNIQUES (PACT), 2017, : 246 - 259
- [25] A parallel algorithm for rendering huge terrain surfaces SYNASC 2006: EIGHTH INTERNATIONAL SYMPOSIUM ON SYMBOLIC AND NUMERIC ALGORITHMS FOR SCIENTIFIC COMPUTING, PROCEEDINGS, 2007, : 274 - +
- [26] A GPU Tile-Load-Map architecture for terrain rendering: theory and applications VISUAL COMPUTER, 2009, 25 (08): : 805 - 824
- [27] A GPU Tile-Load-Map architecture for terrain rendering: theory and applications The Visual Computer, 2009, 25 : 805 - 824
- [28] Real-time Rendering of Large-scale Terrain based on GPU ICIEA: 2009 4TH IEEE CONFERENCE ON INDUSTRIAL ELECTRONICS AND APPLICATIONS, VOLS 1-6, 2009, : 3786 - 3790
- [29] Large-scale terrain realistic rendering based on programmable GPU hardware Wuhan Daxue Xuebao (Xinxi Kexue Ban)/ Geomatics and Information Science of Wuhan University, 2010, 35 (02): : 143 - 146