共 37 条
[1]
Taves M., Google's AlphaGo Isn't Taking over the World, Yet, (2016)
[2]
Wang F.Y., The Era of New IT, Human Still Cannot Be Replaced by Machines, (2016)
[3]
Tromp J., Number of Legal Go Positions, (2016)
[4]
Zobrist A.L., Feature Extraction and Representation for Pattern Recognition and the Game of Go, (1970)
[5]
Millen J.K., Programming the game of Go, Byte, 6, 4, pp. 102-114, (1981)
[6]
Green H.S., Go and artificial intelligence, Computer Game-Playing: Theory and Practice, pp. 141-151, (1983)
[7]
Webster B., A go board for the macintosh, Byte, 9, 12, pp. 125-128, (1984)
[8]
Silver D., Huang A., Maddison C.J., Guez A., Sifre L., Van Den-Driessche G., Schrittwieser J., Antonoglou I., Panneershelvam V., Lanctot M., Dieleman S., Grewe D., Nham J., Kalchbrenner N., Sutskever I., Lillicrap T., Leach M., Kavukcuoglu K., Graepel T., Hassabis D., Mastering the game of go with deep neural networks and tree search, Nature, 529, 7587, pp. 484-489, (2016)
[9]
Wedd N., Human-Computer Go Challenges, (2011)
[10]
Rimmel A., Teytaud O., Lee C.S., Yen S.J., Wang M.H., Tsai S.R., Current frontiers in computer go, IEEE Transactions on Computational Intelligence and AI in Games, 2, 4, pp. 229-238, (2010)