Mobile Collocated Gaming: Collaborative Play and Meaning-Making on a University Campus

被引:7
作者
Zhang X. [1 ]
Gui X. [2 ]
Kou Y. [2 ]
Li Y. [3 ]
机构
[1] School of Computer Science and Engineering, Tianjin University of Technology, Tianjin
[2] Pennsylvania State University, University Park, 16802, PA
[3] Tianjin Key Laboratory of Intelligence Computing and Novel Software Technology, Tianjin University of Technology, Tianjin
基金
中国国家自然科学基金;
关键词
China; mobile collocated gaming; mobile game; place; space; spatiality; university student;
D O I
10.1145/3415213
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Many mobile games are designed to be placeless, so that mobile device owners could play anytime, anywhere. But does such design erase the sense of place in mobile gaming? To investigate the spatiality of mobile gaming, we conducted an ethnographic study of mobile gaming in a Chinese university. We found mobile gaming as a form of collocated interaction, where participants collectively created meanings around distinctive places on the campus including dormitory, classroom, and laboratory, and engaged in collaborative play. Their mobile collocated gaming was shaped by the social, organizational, and cultural contexts of places. The spatiality of mobile collocated gaming entails both appropriation of the norms and expectations of places and creation of new meanings to negotiate tensions between mobile gaming and places. We further discuss the spatiality of mobile collocated gaming and broader social and cultural conditions. © 2020 ACM.
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