Emotion and motion: Games as inspiration for shaping the future of interface

被引:13
作者
Isbister K. [1 ,2 ]
机构
[1] NYU Polytechnic Institute, NYU
[2] NYU-Poly Computer Science Department, NYU Game Center
关键词
D O I
10.1145/2008176.2008184
中图分类号
学科分类号
摘要
There are a number of converging efforts in the HCI community to explore and rethink our physical interaction with computers. Game developers have led the vanguard in commercial distribution of movement-based interaction platforms. The tremendous success of Nintendo's Wii platform convinced game companies that movement was something players valued and wanted more of, and that it was a way to gain an even broader audience for gaming. Game designers use nested sets of goals and discoveries that keep players cognitively challenged as one powerful way to maintain engagement. Recent research has demonstrated that striking high power poses for just two minutes leads to changes in peoples' biochemistry as well as greater risk tolerance when completing a sample task directly afterward. The first approach is to closely read the work of commercial game designers. Researchers have examined movement mechanics from a broad range of Wii games, categorizing motion qualities toward generating useful design patterns.
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页码:24 / 27
页数:3
相关论文
共 14 条
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