An algorithm of optical radiometric compensation for projective system of large-scale orthogonal multi-screens

被引:0
作者
Han, Cheng [1 ,2 ]
Zhang, Chao [1 ]
Qin, Gui-He [2 ]
Xue, Yao-Hong [1 ]
Yang, Fan [1 ]
Fan, Jing-Tao [1 ]
Liu, Wen-Jing [1 ]
机构
[1] College of Computer Science and Technology, Changchun University of Science and Technology, Changchun
[2] College of Computer Science and Technology, Jilin University, Changchun
来源
Jilin Daxue Xuebao (Gongxueban)/Journal of Jilin University (Engineering and Technology Edition) | 2015年 / 45卷 / 04期
关键词
Image processing; Multi-projection system; Optical radiation compensation; Parallel computing; Virtual reality;
D O I
10.13229/j.cnki.jdxbgxb201504035
中图分类号
学科分类号
摘要
In order to eliminate the effects of optical radiation between adjacent projection screens in CAVE systems, an optical radiometric compensation model is established according to the spatial distribution of optical luminance of cosine radiator. Besides, an optical radiometric parallel compensation algorithm is designed based on GPU technology. By analysis of current CAVE systems, it can be concluded that parallel compensation algorithm can achieve the best compensation result through multi-level compensation. In the first compensation level, more than 80% of optical radiometric influence can be eliminated and only about a quarter of the image is severely affected. When the overall multi-level compensation among multi-projection images is considered, the video displayed on the projective system of large-scale orthogonal multi-screens must be pre-compensated. Therefore, a fast optical radiometric compensation method is proposed according to the analysis of compensation results. This method is applied in two special theaters of large-scale orthogonal multi-screens, and it is demonstrated that images with uniform color and brightness within the distinguishing range of human eyes can be achieved. ©, 2015, Editorial Board of Jilin University. All right reserved.
引用
收藏
页码:1266 / 1273
页数:7
相关论文
共 16 条
[1]  
Wang X.-H., Lu H.-J., Lin H., Survey on screen calibration for muliti-projector tiled display wall, Application Research of Computers, 25, 7, pp. 1944-1947, (2008)
[2]  
Johnson T., Welch G., Fuchs H., Et al., A distributed cooperative framework for continuous multi-projector pose estimation, Proceedings of IEEE Virtual Reality Conference, pp. 35-42, (2009)
[3]  
Nacenta M.A., Sallam S., Champoux B., Et al., Perspective cursor: Perspective-based interaction for multi-display environments, In CHI'06, ACM, pp. 289-298, (2006)
[4]  
Jiang Z., Jiang N., Mao Y., Et al., A multi-projector display wall system driven by chromium framework on PC cluster, Proc The 12th International Conference on Human-Computer Interaction, (2007)
[5]  
Zeng H., Zhang J.-D., He Z.-B., Et al., Marline engine room simulator CAVE design and key technologies research, Journal of System Simulation, 24, 1, (2012)
[6]  
Quan W., Fan J.-T., Jiang Z.-G., Et al., An approach to display panoramic video interactively based on CAVE, Microelectronics & Computer, 29, 5, pp. 134-137, (2012)
[7]  
Lin B.-W., Pan Z.-G., Yang J., Et al., PC based high performance CAVE system, Journal of Computer-Aided Design & Computer Graphics, 15, 6, pp. 825-828, (2003)
[8]  
Bimber O., Iwai D., Wetzstein G., Et al., The visual computing of projector-camera systems, Computer Graphics Forum, 27, 8, pp. 2219-2245, (2008)
[9]  
Grundhofer A., Bimber O., Real-time adaptive radiometric compensation, Visualization and Computer Graphics, 14, 1, pp. 97-108, (2008)
[10]  
Wetzstein G., Bimber O., Radiometric compensation through inverselight transport, Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, pp. 391-399, (2007)