Educational playgrounds: How context-aware systems enable playful coached learning

被引:0
作者
Korn O. [1 ]
Dix A. [2 ,3 ]
机构
[1] Department of Human-computer Interaction, Offenburg University
[2] Human-Computer Interaction Centre, University of Birmingham
关键词
Computer aided instruction - Pattern recognition - Learning systems - User interfaces - Motivation;
D O I
10.1145/3012951
中图分类号
学科分类号
摘要
PCL is a good example of a combinatory innovation: Most components are already in place, but they have not yet been combined and tailored to fit the field of education. We think a system that directly assists users in practical learning tasks will help increase the overall quality of education. Additionally, it will reduce the stress for trainers and educators who must teach large groups with limited time resources. A motivating learning experience that incorporates the emotional cues of the student will help to raise motivation for selflearning and contribute to practice and skill acquisition. On the path toward PCL, there already is a first large-scale research project on the way: KoBeLU (contextaware learning environment). We are happy to collaborate with researchers from the areas of education, affective computing, pattern recognition, and machine learning. Therefore, if playful coached learning is something that might interest you or your students, do not hesitate to contact us.
引用
收藏
页码:54 / 57
页数:3
相关论文
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