共 21 条
- [1] Vincenzi D.A., Wise J.A., Mouloua M., Handcock P.A., Human Factors in Simulation and Training, (2009)
- [2] Brooks J.O., Goodenough R.R., Crisler M.C., Klein N.D., Alley R.L., Koon B.L., Logan Jr. W.C., Ogle J.H., Tyrrell R.A., Wills R.F., Simulator sickness during driving simulation studies, Elsevier Accident Analysis and Prevention, 42, pp. 788-796, (2010)
- [3] Arns L.L., Cerney M.M., The relationship between age and incidence of cybersickness among immersive environment users, IEEE Virtual Reality 2005, pp. 267-268, (2005)
- [4] Duh H.B.-L., Lin J.J.W., Kenyon R.V., Parker D.E., Furness T.A., Effects of field of view on balance in an immersive environment, Proceedings of the Virtual Reality 2001 Conference, pp. 235-240, (2001)
- [5] Lin J.J.-W., Duh H.B.L., Parker D.E., Abi-Rached H., Furness T.A., Effect of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment, Proceedings of the IEEE Virtual Reality, pp. 164-171, (2002)
- [6] Young S.D., Adelstein B.D., Ellis S.R., Demand characteristics of a questionnaire used to assess motion sickness in a virtual environment, Proceeding of the IEEE Virtual Reality Conference, pp. 97-102, (2006)
- [7] Seay A.F., Krum D.M., Hodges L., Ribarsky W., Simulator sickness and presence in a high FOV virtual environment, Proceeding of Virtual Reality 2001 Conference (VR'01), pp. 299-300, (2001)
- [8] Nara H., Ino S., Ifukube T., Effects of optokinetic stimulation presented in a wide view on the sense of equilibrium, IEICE TRANS. INF. & SYST, E83-D, 4, pp. 937-942, (2000)
- [9] Guo C., Ji J., So R., Could OKAN be an objective indicator of the susceptibility to visually induced motion sickness?, IEEE Virtual Reality, pp. 87-90, (2011)
- [10] Suma E.A., Finkelstein S.L., Reid M., Ulinski A., Hodges L.F., Real walking increases simulator sickness in navigationally complex virtual environments, IEEE Virtual Reality, pp. 245-246, (2009)