2D shape motion-driving based on transferring

被引:0
作者
Chen, Hongqian [1 ,2 ]
Zhang, Dezheng [2 ]
Chen, Yi [1 ]
Sun, Yuehong [1 ]
机构
[1] School of Computer and Information Engineering, Beijing Technology and Business University, Beijing
[2] Beijing Key Laboratory of Knowledge Engineering for Materials Science, Beijing
来源
Journal of Information and Computational Science | 2014年 / 11卷 / 14期
关键词
2D shape; Animation; Cartoon design; Motion transfer;
D O I
10.12733/jics20104643
中图分类号
Q66 [生物力学]; Q811 [仿生学]; Q692 [];
学科分类号
1111 ;
摘要
To create the lively and realistic motion for 2D shape animation, proposes a new motion-driving method based on transferring from the existing shape to a virtual one. This method extracts the existing character's pose to skeleton status based on the rotate angle. The motion is transferred by synchronizing skeleton status and its occurred time. The virtual shape can obtain the same pose with the existing one at the same time. The accumulation of the rotate angle of joint points can solve the transferring between two shapes with different topology. The method has been proved feasible and valid to simulate more credible motion and to decrease the stiff motion in 2D animation. It can also be applied to fast cartoon designing and motion transferring among homoplastic models. 1548-7741/Copyright © 2014 Binary Information Press
引用
收藏
页码:5101 / 5108
页数:7
相关论文
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