Unity 3D animation modeling based on machine vision and embedded system

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作者
Liu, Jin [1 ]
机构
[1] Department of Animation and Art, Zibo Vocational Institute, Zibo,Shandong,255000, China
关键词
Field programmable gate arrays (FPGA) - 3D modeling - Face recognition - Animation;
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摘要
It proposes a reliable method for estimating a single image, the three-dimensional pose of the human head. As opposed to different examinations, this technique utilizes data about just the skin and hair regions. To begin with, utilize an outwardly uniform shading framework and Neural Network (NN) to extricate the skin and hair territories, and afterward, it utilizes a productive calculation to recognize the appearances in the picture. The focal point of the region is then used to ascertain in any event the inertial tomahawks of both the skin and hair territories and to gage the three-dimensional stance of the head. It tried our technique by assessing the three-dimensional stance of the head from a live video grouping. It is face detection and recognition recognizes, presents a complete real-time face recognition system, and uses an FPGA sampling module. The robustness and reliability of this technique are significantly improved compared to those based on tracking facial features. This is because extract such stability and use global information as areas, centers, and other related skin and hair areas that can be insensitive to local changes with facial features. It utilizes an exceptionally incredible skin and hair zone recognition calculation contrasted with other announced strategies utilized because our stance assessment calculation doesn't utilize any 3D head. Likewise, this technique is more dependable and simpler to use for skin areas model and camera parameters. © 2021
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