Approximate Methods for Visibility-Based Pursuit Evasion

被引:0
作者
Antonio, Emmanuel [1 ]
Becerra, Israel [1 ,2 ]
Murrieta-Cid, Rafael [1 ]
机构
[1] Ctr Invest Matemat CIMAT, Dept Comp Sci, Guanajuato 36023, Mexico
[2] Consejo Nacl Ciencia & Technol, CONACyT, Mexico City 03940, Mexico
关键词
Dynamic programming; motion planning; pursuit; -evasion; sampling; visibility; NASH EQUILIBRIUM; TARGET-TRACKING; STRATEGIES; ALGORITHMS; GAME;
D O I
10.1109/TRO.2024.3474948
中图分类号
TP24 [机器人技术];
学科分类号
080202 ; 1405 ;
摘要
To the best of our knowledge, an exact solution to the visibility-based pursuit-evasion problem with point agents and polygonal obstacles addressed in this work is not known. Given the above, in this work, we present approximate algorithms, but feasible and with other desirable properties, for such a pursuit-evasion game. Our new method combines asymptotically optimal motion planning based on sampling (more specifically, optimal probabilistic roadmaps) and the value iteration of dynamic programming. In addition, our formulation finds solutions for the evader when there are singular surfaces, which previous work could not find. In this work, we obtain two main theoretical results. We first prove that the proposed discrete formulation is correct (that the method obtains the solution for the discretization of the given configuration space). Subsequently, combining random graph results, Bellman's optimality principle, and limits, it is proved that, as the number of samples tends to infinity, our approximate discrete formulation becomes the continuous formulation corresponding to the Hamilton-Jacobi-Isaacs equation. This results in a feasible method that improves its approximation as the number of samples increases. Simulation experiments in 2-D and 3-D environments with obstacles that are simply and multiplicattively connected exemplify the results of the new method and show the advantages over previous work.
引用
收藏
页码:4768 / 4786
页数:19
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