共 50 条
- [32] Pursuit-Evasion with Fixed Beams [J]. 2016 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND AUTOMATION (ICRA), 2016, : 4251 - 4258
- [33] Multiagent Pursuit Evasion, or Playing Kabaddi [J]. ALGORITHMIC FOUNDATIONS OF ROBOTICS IX, 2010, 68 : 89 - 104
- [34] A visibility-based accessibility analysis of the grasp points for real-time manipulation [J]. 2005 IEEE/RSJ INTERNATIONAL CONFERENCE ON INTELLIGENT ROBOTS AND SYSTEMS, VOLS 1-4, 2005, : 3586 - 3591
- [36] Visibility-Based Fast Collision Detection of a Large Number of Moving Objects on GPU [J]. IEEE ACCESS, 2023, 11 : 49456 - 49463
- [37] MAS-based pursuit-evasion algorithm under unknown environment [J]. PROCEEDINGS OF 2005 INTERNATIONAL CONFERENCE ON MACHINE LEARNING AND CYBERNETICS, VOLS 1-9, 2005, : 265 - 269
- [39] Qualitative criterion for interception in a pursuit/evasion game [J]. PROCEEDINGS OF THE ROYAL SOCIETY A-MATHEMATICAL PHYSICAL AND ENGINEERING SCIENCES, 2010, 466 (2117): : 1365 - 1371
- [40] VISIBILITY-BASED FOREST WALK-THROUGH USING INERTIAL LEVEL OF DETAIL MODELS [J]. JOURNAL OF DEFENSE MODELING AND SIMULATION-APPLICATIONS METHODOLOGY TECHNOLOGY-JDMS, 2007, 4 (02): : 80 - 96