GauLoc: 3D Gaussian Splatting-based Camera Relocalization

被引:1
|
作者
Xin, Zhe [1 ]
Dai, Chengkai [2 ]
Li, Ying [3 ]
Wu, Chenming [4 ]
机构
[1] Chinese Acad Sci, Inst Automat, Beijing, Peoples R China
[2] Huaqiao Univ, Coll Mech Engn & Automat, Xiamen, Peoples R China
[3] Beijing Inst Technol, Sch Mech Engn, Beijing, Peoples R China
[4] Baidu Inc, Baidu, Peoples R China
关键词
NEURAL RADIANCE FIELDS; VERSATILE;
D O I
10.1111/cgf.15256
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
3D Gaussian Splatting (3DGS) has emerged as a promising representation for scene reconstruction and novel view synthesis for its explicit representation and real-time capabilities. This technique thus holds immense potential for use in mapping applications. Consequently, there is a growing need for an efficient and effective camera relocalization method to complement the advantages of 3DGS. This paper presents a camera relocalization method, namely GauLoc, in a scene represented by 3DGS. Unlike previous methods that rely on pose regression or photometric alignment, our proposed method leverages the differential rendering capability provided by 3DGS. The key insight of our work is the proposed implicit featuremetric alignment, which effectively optimizes the alignment between rendered keyframes and the query frames, and leverages the epipolar geometry to facilitate the convergence of camera poses conditioned explicit 3DGS representation. The proposed method significantly improves the relocalization accuracy even in complex scenarios with large initial camera rotation and translation deviations. Extensive experiments validate the effectiveness of our proposed method, showcasing its potential to be applied in many real-world applications.
引用
收藏
页数:12
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