Defning an iterative ISO/IEC 29110 deployment package for game developers

被引:2
作者
Kasurinen J. [1 ]
Smolander K. [2 ]
机构
[1] School of Business and Management, Lappeenranta University of Technology, Lappeenranta
[2] Department of Computer Science, Aalto University, Helsinki
关键词
Agility; Empirical Study; Game Development; Games as Software; ISO/IEC; 29110; Iterative Process Model; Software Process;
D O I
10.4018/IJITSA.2017010106
中图分类号
学科分类号
摘要
Software development in a small development team is a challenge, as people have to fulfill several roles, which in larger groups would have dedicated people. To help in this aspect, the ISO/IEC 29110 Lifecycle profiles for Very Small Entities has been developed to help organization and manage the workflow. However, the model presented in the ISO/IEC 29110 is rather abstract, and prominently follows the waterfall approach, even though the documents do amend agile practices as one acceptable approach. In game development this loosely defined approach is problematic, since games industry heavily relies in the agile practices with short cycles of iterations. In this article, the authors present their study of game development organizations, and describe the ISO/IEC 29110 deployment package "Highly Iterative Software Processes" which combines the Entry level model with the industryspecific requirements. In general, the definition of support for the iterative development makes the model feasible for the industry. © 2017 IGI Global.
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页码:107 / 125
页数:18
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