Becoming familiar: How infrastructure engineers begin to use collaborative virtual reality in their interdisciplinary practice

被引:0
作者
Nikolić D. [1 ]
Maftei L. [1 ]
Whyte J. [2 ]
机构
[1] University of Reading, United Kingdom
[2] Imperial College London, United Kingdom
来源
Journal of Information Technology in Construction | 2019年 / 24卷
基金
英国工程与自然科学研究理事会;
关键词
Collaboration; Construction; Interdisciplinary design reviews; Virtual reality;
D O I
10.36680/J.ITCON.2019.026
中图分类号
学科分类号
摘要
The design community has recently shown increased interest in using virtual reality (VR) in project review contexts. While single-user headsets currently attract most VR-related attention, room-like immersive VR environments can help facilitate design team engagement and shared exploration of projects. However, to date relatively little research concerns how large-scale VR environments are used in and adapted for professional practice. To address this gap, we set up a bespoke portable VR display system called 3D-MOVE in a major UK construction office to investigate how project team members used and evaluated collaborative VR processes. Over a three-month period, we conducted ten video-recorded VR sessions to observe how engineering professionals familiarize themselves with VR in order to help inform its deployment in practice. The study results show that emergent discussions about design models and questioning of design-related assumptions dominated all observed sessions, even though they were staged as technology demonstrations; which supports the social aspects of large-scale collaborative VR processes. However, before participants could focus on design review, they had to familiarize themselves with the VR technology and time required to do so varied depending on the complexity of the VR configuration. As the participants engaged with the VR environment, they reflected on their processes, requirements and expectations and provided feedback for improving the VR experience. Articulating this familiarization with collaborative VR can inform its deployment with respect to minimizing the learning curve and any distractions or discomfort associated with its use while maximizing the aspects of value-added collaborative engagement. Additional considerations concerning content, interactivity and logistics emerged as necessary to address before VR technologies can become standard practice. COPYRIGHT: © 2019 The author(s). This is an open access article distributed under the terms of the Creative Commons Attribution 4.0 International (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
引用
收藏
页码:489 / 508
页数:19
相关论文
共 46 条
[1]  
Bassanino M., Fernando T., Wu K.-C., Can virtual workspaces enhance team communication and collaboration in design review meetings?, Architectural Engineering and Design Management, 10, 3-4, pp. 200-217, (2014)
[2]  
Bente G., Ruggenberg S., Kramer N.C., Eschenburg F., Avatar-mediated networking: Increasing social presence and interpersonal trust in net-based collaborations, Human Communication Research, 34, 2, pp. 287-318, (2008)
[3]  
Biocca F., Harms C., Burgoon J.K., Toward a more robust theory and measure of social presence: Review and suggested criteria, Presence: Teleoperators and Virtual Environments, 12, 5, pp. 456-480, (2003)
[4]  
Buttussi F., Chittaro L., Effects of different types of virtual reality display on presence and learning in a safety training scenario, IEEE Transactions on Visualization and Computer Graphics, 24, 2, pp. 1063-1076, (2018)
[5]  
Castronovo F., Nikolic D., Liu Y., Messner J., An evaluation of immersive virtual reality systems for design reviews, Proceedings of the 13th International Conference on Construction Applications of Virtual Reality, (2013)
[6]  
Christiansson P., Svidt K., Sorensen K.B., Dybro U., User participation in the building process, Journal of Information Technology in Construction, 16, pp. 309-334, (2011)
[7]  
Dunston P.S., Arns L.L., McGlothin J.D., An immersive virtual reality mock-up for design review of hospital patient rooms, Proceedings of the 7th International Conference on Construction Applications of Virtual Reality, (2007)
[8]  
Dunston P.S., Arns L.L., McGlothin J.D., Virtual reality mock-ups for healthcare facility design and a model for technology hub collaboration, Journal of Building Performance Simulation, (2010)
[9]  
Dunston P.S., Arns L.L., McGlothlin J.D., Lasker G.C., Kushner A.G., An immersive virtual reality mock-up for design review of hospital patient rooms, Collaborative Design in Virtual Environments, pp. 167-176, (2011)
[10]  
Germani M., Mengoni M., Peruzzini M., An approach to assessing virtual environments for synchronous and remote collaborative design, Advanced Engineering Informatics, EG-ICE 2011 + SI: Modern Concurrent Engineering, 26, 4, pp. 793-813, (2012)