共 26 条
[1]
Upson C., Faulhaber T. A., Kamins D., Laidlaw D., Schlegel D., Vroom J., Gurwitz R., Van Dam A., The application visualization system: A computational environment for scientific visualization, IEEE Computer Graphics and Applications, 9-4, pp. 30-42, (1989)
[2]
Hirt C. W., Amsden A. A., An arbitrary Lagrangian-Eulerian computing method for all flow speeds, Journal of computational physics, 14-3, pp. 227-253, (1974)
[3]
Hirt C. W., Nichols B. D., Volume of fluid (VOF) method for the dynamics of free boundaries, Journal of computational physics, 39, 1, pp. 201-225, (1981)
[4]
Osher S., Sethian J. A., Fronts propagating with curvature-dependent speed: Algorithms based on Hamilton-Jacobi formulations, Journal of computational physics, 79, 1, pp. 12-49, (1988)
[5]
Ureal Engine 5, Epic games, (2023)
[6]
Lorensen W. E., Cline H. E, Marching cubes: A high resolution 3D surface construction algorithm, Seminal graphics: Pioneering efforts that shaped the field, pp. 347-353, (1998)
[7]
Ju T., Losasso F., Schaefer S., Warren J., Dual contouring of hermite data, Proceedings of the 29th annual conference on Computer graphics and interactive techniques, pp. 339-346, (2002)
[8]
Gibson S. F. F., Constrained elastic surfacenets: Generating smooth models from binary segmented data, International Conference on Medical Image Computing and Computer-Assisted Intervention, pp. 888-898, (1998)
[9]
Day T. K., Levine J. A., Delaunay meshing of isosurfaces, The Visual Computer, 24, pp. 411-422, (2008)
[10]
Treece G. M., Prager R. W., Gee A. H., Regularised marching tetrahedra: Improved iso-surface extraction, Computers & Graphics, 23-4, pp. 583-598, (1999)