Animation Rendering Optimization Based on Ray Tracing and Distributed Algorithm

被引:0
作者
Tao Y. [1 ]
Wang R. [1 ]
机构
[1] Department of Global Fine Art, Graduate School, Kyonggi University, Suwon
来源
Computer-Aided Design and Applications | 2024年 / 21卷 / S13期
关键词
Animation Rendering; Computer Aided Design; Distributed Algorithm; Ray Tracing;
D O I
10.14733/cadaps.2024.S13.32-47
中图分类号
学科分类号
摘要
This article aims to improve the efficiency and quality of animation rendering, and applies ray tracing and distributed algorithm and CAD (Computer Aided Design) technology to animation rendering optimization. By constructing an animation rendering optimization model, and carrying out simulation research. In order to reduce the amount of calculation and improve the rendering efficiency, this article adopts hierarchical detail technology, and selects models and maps with different accuracy to render according to the distance between the object and the camera. Moreover, this article adopts simplified light source models, such as point light source and directional light source, to reduce the amount of calculation. In addition, in order to improve the rendering quality, this article adopts ray tracing technology. This technology can simulate the propagation and bounce of light, thus providing real lighting and reflection effects and improving the rendering quality. The experimental results show that the model has obvious advantages in improving rendering efficiency and quality. Compared with traditional rendering methods, the model proposed in this article can shorten the rendering time by more than 30% and improve the rendering quality by more than 10%. In addition, the animation rendering optimization algorithm can flexibly adjust parameters and choose different optimization strategies to adapt to different scenes and needs. © 2024 U-turn Press LLC.
引用
收藏
页码:32 / 47
页数:15
相关论文
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