From virtual to prosocial reality: The effects of prosocial virtual reality games on preschool Children's prosocial tendencies in real life environments

被引:11
|
作者
Shoshani A. [1 ]
机构
[1] Baruch Ivcher School of Psychology, Reichman University (IDC Herzliya), Herzliya
关键词
Children; Games; Positive emotions; Preschool; Prosocial; Virtual reality;
D O I
10.1016/j.chb.2022.107546
中图分类号
学科分类号
摘要
Virtual Reality (VR) technology can provide new opportunities to promote prosocial learning in young children. However, little empirical research has examined how this technology can impact preschool children's prosocial behavior. To respond to this need, two experiments investigated how VR prosocial games affect preschool children's prosocial behavior in real-life settings. Positive affect and sense of competence were examined as potential mediators between the VR prosocial play and real-life prosocial behavior. In the first experiment, 4-to 6-year-olds (N = 166) were randomly assigned to play a prosocial, violent, or neutral VR game. After the game, helping behaviors towards the experimenter were tested on a behavioral task. In the second experiment, 4-to 6-year-olds (N = 173) were randomly assigned to a prosocial, positive affect, or neutral VR game condition, and their sharing behavior with peers was examined on a dictator game. Across experiments, children in the pro-social game condition exhibited more helping and sharing behaviors than children in the violent, positive affect, or neutral conditions. Positive affect mediated the effect of VR prosocial play on prosocial behavior; the effect of competence was not significant. The contribution of gamified VR environments to facilitating prosocial development during the preschool age is discussed. © 2022 Elsevier Ltd
引用
收藏
相关论文
共 50 条
  • [41] The effects of augmented reality on prosocial behavior intentions in the disaster news context: The mediating role of physical presence and empathy
    Huang, Miaohong
    Mikkilineni, Sai Datta
    Lee, Jiyoung
    Duboise, Madison
    NEW MEDIA & SOCIETY, 2024,
  • [42] Is seeing believing? The effects of virtual reality on young children's understanding of possibility and impossibility
    Schmitz, Anastasia
    Joiner, Richard
    Golds, Paul
    JOURNAL OF CHILDREN AND MEDIA, 2020, 14 (02) : 158 - 172
  • [43] Comparing Pedestrian Navigation Methods in Virtual Reality and Real Life
    Savino, Gian-Luca
    Emanuel, Niklas
    Kowalzik, Steven
    Kroll, Felix A.
    Lange, Marvin C.
    Laudan, Matthis
    Leder, Rieke
    Liang, Zhanhua
    Markhabayeva, Dayana
    Schmeisser, Martin
    Schutz, Nicolai
    Stellmacher, Carolin
    Xu, Zihe
    Bub, Kerstin
    Kluss, Thorsten
    Maldonado, Jaime
    Kruijff, Ernst
    Schoning, Johannes
    ICMI'19: PROCEEDINGS OF THE 2019 INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION, 2019, : 16 - 25
  • [44] Virtual Reality as a Proxy for Real-Life Social Attention?
    Rubo, Marius
    Gamer, Matthias
    2018 ACM SYMPOSIUM ON EYE TRACKING RESEARCH & APPLICATIONS (ETRA 2018), 2018,
  • [45] Contrasting the Effectiveness and Efficiency of Virtual Reality and Real Environments in the Treatment of Acrophobia
    Coelho, Carlos M.
    Silva, Carlos F.
    Santos, Jorge A.
    Tichon, Jennifer
    Wallis, Guy
    PSYCHNOLOGY JOURNAL, 2008, 6 (02): : 203 - 216
  • [46] Effects of Instruction Methods on User Experience in Virtual Reality Serious Games
    Bozgeyikli, Lal
    Raij, Andrew
    Katkoori, Srinivas
    Alqasemi, Redwan
    VIRTUAL, AUGMENTED AND MIXED REALITY, 2017, 10280 : 215 - 226
  • [47] Children's risk assessment in street crossing using virtual reality
    Sando, Ole Johan
    Kleppe, Rasmus
    Sandseter, Ellen Beate Hansen
    JOURNAL OF SAFETY RESEARCH, 2024, 88 : 1 - 7
  • [48] (No) escape from reality? Cigarette craving in virtual smoking environments
    Gert-Jan de Bruijn
    Joost de Vries
    Catherine Bolman
    Reinout Wiers
    Journal of Behavioral Medicine, 2021, 44 : 138 - 143
  • [49] The Fortnite social paradox: The effects of violent-cooperative multi-player video games on children's basic psychological needs and prosocial behavior
    Shoshani, Anat
    Baruch, Maya Krauskopf
    COMPUTERS IN HUMAN BEHAVIOR, 2021, 116
  • [50] (No) escape from reality? Cigarette craving in virtual smoking environments
    de Bruijn, Gert-Jan
    de Vries, Joost
    Bolman, Catherine
    Wiers, Reinout
    JOURNAL OF BEHAVIORAL MEDICINE, 2021, 44 (01) : 138 - 143