'To be or Not to be Me?': Exploration of Self-Similar Effects of Avatars on Social Virtual Reality Experiences

被引:7
|
作者
Kim H. [1 ]
Park J. [1 ]
Lee I.-K. [1 ]
机构
[1] Department of Computer Science, Yonsei University
基金
新加坡国家研究基金会;
关键词
anonymity; embodiment; gender effect; immersion; presence; representation of avatar; self-awareness; self-similar avatar; social presence; social virtual reality; virtual reality experience;
D O I
10.1109/TVCG.2023.3320240
中图分类号
学科分类号
摘要
The growing interest in the self-similarity effect of avatars in virtual reality (VR) has spurred the creation of realistic avatars that closely mirror their users. However, despite extensive research on the self-similarity effect in single-user VR environments, our understanding of its impact in social VR settings remains underdeveloped. This shortfall exists despite the unique socio-psychological phenomena arising from the illusion of embodiment that could potentially alter these effects. To fill this gap, this paper provides an in-depth empirical investigation of how avatars' self-similarity influences social VR experiences. Our research uncovers several notable findings: 1) A high level of avatar self-similarity boosts users' sense of embodiment and social presence but has minimal effects on the overall presence and even slightly hinders immersion. These results are driven by increased self-awareness. 2) Among various factors that contribute to the self-similarity of avatars, voice stands out as a significant influencer of social VR experiences, surpassing other representational factors. 3) The impact of avatar self-similarity shows negligible differences between male and female users. Based on these findings, we discuss the pros and cons of incorporating self-similarity into social VR avatars. Our study serves as a foundation for further research in this field. © 2023 IEEE.
引用
收藏
页码:4794 / 4804
页数:10
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